Level Designer (UGC)

3 Hours ago • All levels • Level Design • Undisclosed

About the job

Job Description

As a Level Designer focused on User Generated Content (UGC), you'll create AAA-quality content (multiplayer maps, single-player missions) using player-facing creation tools. This role blends artistry and technical skills, demanding a passion for crafting engaging game environments. Responsibilities include designing and developing levels from concept to implementation, collaborating with artists and programmers, iterating on designs based on feedback, effectively communicating across teams, and staying updated on industry trends. Game development experience and a portfolio showcasing engaging level design are required.
Must have:
  • Portfolio showcasing levels
  • Understanding of level design principles
  • Collaboration skills
  • Problem-solving skills
  • Effective communication
Good to have:
  • Experience with Unreal Engine/Unity
  • Familiarity with scripting
  • Games industry experience
Perks:
  • Unlimited coaching & therapy
  • Stock Options
  • Pension scheme
  • Socials
  • 25 Annual Leave + 3 bank holidays
  • Private Medical Insurance
  • Healthcare Cash Plan
  • Cycle2Work Scheme
  • Electric Car Charging
As a Level Designer focused on User Generated Content (UGC), you will be instrumental in creating AAA-quality content, ranging from multiplayer maps to single-player missions, using player-facing creation tools. This role is a blend of artistry and technical skill, requiring a deep passion for crafting engaging, immersive, and fun game environments. We need some game development experience for this position,  you will need to provide a portfolio showing a range of exciting and engaging level design to be considered. .  
Department
Design
Employment Type
Permanent - Full Time
Location
Edinburgh
Workplace type
Hybrid

Key Responsibilities

  • Design and develop engaging levels, from concept to final implementation, ensuring they align with the overall game vision.
  • Collaborate with a multidisciplinary team, including artists and programmers, to incorporate gameplay elements, logic, and aesthetics into levels.
  • Utilise feedback from leads and directors to iterate on level design, maintaining a balance between creative aspirations and gameplay functionality.
  • Communicate effectively across teams to solve problems, address risks, and ensure cohesive project progression.
  • Stay ahead of industry trends and tools, continuously seeking ways to enhance the player's experience through innovative level design.

Requirements

  • A compelling portfolio showcasing levels or missions created within game engines or through player-facing creation tools.
  • Strong understanding of level design principles and what makes games enjoyable.
  • Experience with game engines (e.g., Unreal Engine, Unity) is beneficial but not mandatory.
  • Familiarity with scripting or blueprint systems is a significant plus.
  • Games industry experience is highly valued, though not required with an outstanding portfolio.
  • Excellent problem-solving skills and a self-motivated drive to overcome design challenges.
  • Effective communication skills, both written and verbal, in English.
  • Ability to work collaboratively in a fast-paced environment, adaptable to changing priorities.

Benefits

Our Global Benefits & Perks
  • Unlimited coaching & therapy — with Oliva, to support your mental health
  • Stock Options — everyone owns a piece of our success
  • Pension scheme — up to 5% employer matched contribution to finance those golden years
  • Socials office & remote events, play sessions and company-wide parties
  • And even more benefits based on your location!

If you’re based in the UK
  • 25 Annual Leave + 3 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
  • Private Medical Insurance - full cover with AXA
  • Healthcare Cash Plan - Level 3 cover with Medicash
  • Cycle2Work Scheme - lease a bike through us and save on tax too!
  • Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.

About Build A Rocket Boy

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.
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About The Company

Build A Rocket Boy is an independent game developer, headquartered in Edinburgh Scotland, with operations in Budapest Hungary, the Netherlands, France, and California USA. Led by game developer Leslie Benzies, Build A Rocket Boy’s team includes hundreds of the industry’s brightest development talents with the shared vision to create new and innovative entertainment experiences. Build A Rocket Boy’s first project is EVERYWHERE – a new multi-world game experience that blurs the line between reality and the digital world.

Edinburgh, Scotland, United Kingdom (Remote)

Scotland, United Kingdom (Hybrid)

Edinburgh, Scotland, United Kingdom (On-Site)

Cologne, North Rhine-Westphalia, Germany (On-Site)

Cologne, North Rhine-Westphalia, Germany (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

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