Level Artist - Star Wars Eclipse

2 Weeks ago • All levels • 3D Art • Level Design

Job Summary

Job Description

Quantic Dream is seeking a Level Artist to contribute to their upcoming Star Wars Eclipse project. Responsibilities include producing level design kit elements, creating terrain topology meshes, collaborating closely with level and game designers, ensuring timely asset delivery, and adhering to artistic direction. The ideal candidate will possess strong 3D production skills (Maya is mandatory), excellent volume and composition sense, and effective communication skills. While prior professional experience isn't mandatory, a strong understanding of proprietary tools and a portfolio showcasing relevant skills are essential. The role involves close interaction with the level design team, understanding their needs and proposing artistically and mechanically sound solutions.
Must have:
  • Maya proficiency
  • 3D modeling skills
  • Terrain topology creation
  • Collaboration with design teams
  • Understanding of game mechanics
  • Adherence to artistic direction
Good to have:
  • Excellent communication (English)
  • Experience with proprietary tools

Job Details

Dans le cadre de son développement et pour l’une de prochaines très ambitieuses productions, QUANTIC DREAM recrute un(e) artist spécialisé(e) dans la production des décors, et dont la responsabilité sera de produire au quotidien de la topologie et des éléments de Level Design Kit au côté de notre équipe Level Design.

En tant que Level Artist, vous aurez la charge de la bonne correspondance des éléments que vous produirez avec les spécifications émises par les Level Designers. Vous collaborerez étroitement avec les équipes level design et game design en vous assurant que les assets graphiques sont livrés en temps et en heure et ce en respectant les standards de rigueur requis.

Vos missions

    • Produire des éléments de level design kit.
    • Créer des meshs de topologie de terrain.
    • Interagir au quotidien avec l’équipe level design pour comprendre leurs besoins ;
    • Savoir proposer des solutions qui soient satisfaisantes à la fois artistiquement et d’un point de vue mécanique de jeu.
    • Être en adéquation avec la Direction Artistique du projet

Vos qualités qui feront la différence

    • Pas d'expérience professionnelle antérieure particulière requise ;
    • Grande capacité à comprendre les outils et la technologie propriétaires ;
    • Excellente connaissance et maitrise des outils de production 3D (Maya obligatoire) ;
    • Capacité à organiser des scènes lisibles et à produire des volumes 3D clairs ;
    • Très bon sens des volumes et de la composition ;
    • Un bon sens de la communication, ainsi qu'un bon niveau en anglais oral et écrit est un plus.
Nous vous offrons l'opportunité de rejoindre des équipes chevronnées et passionnées, et de travailler sur des projets ambitieux et innovants. Si ce poste vous intéresse et que votre profil correspond, transmettez-nous votre candidature afin de rejoindre notre équipe ! 

Merci d’inclure à votre candidature un portfolio démontrant vos compétences et votre style/sensibilité.

QUANTIC DREAM s’engage pour la diversité et l’égalité des chances. Notre équipe est le reflet de cet engagement.

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About The Company

QUANTIC DREAM is a subisdiary of NETEASE GAMES (Nasdaq: NTES) and was founded in 1997. It has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games. The studio is considered one of the leading motion capture studios, in particular for the creation of real-time 3D virtual actors performing with stunning realism. Since our founding, we have developed proprietary technologies and cross-platform engines, including some very advanced tools and a unique approach to the production pipeline.


Quantic Dream has been at the forefront of innovation in narrative, popularizing the genre of choice-dependent stories. The studio creates thought-provoking games like Fahrenheit (aka Indigo Prophecy in North America), Heavy Rain, Beyond: Two Souls, and more recently Detroit: Become Human, which has now sold in excess of 8,5 million units on PS4 and PC. Their medium-defining titles showcase world-class talents including David Bowie, Elliot Page, Willem Dafoe, Hans Zimmer and Jesse Willians.

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