Senior 3D Technical Artist

11 Months ago • 5-10 Years
3D Art

Job Description

Immersive Labz seeks a skilled Senior 3D Technical Artist with 5+ years of experience in animation pipelines, rigging systems, and Unity3D expertise. You'll create real-time 3D content for medical training simulations, AR/VR, and mobile applications, working with a team of artists, programmers, and doctors.
Good To Have:
  • Rigid Body Physics
  • Cloth Physics
  • Fluid Physics
  • PBR Materials
Must Have:
  • Unity3D Expertise
  • Animation Pipelines
  • Rigging Systems
  • Technical Artist

Add these skills to join the top 1% applicants for this job

maya
unity
blender
lighting-shading
rigging
rendering
anatomy
particle-systems

About the job

Interested to become part of team revolutionising the Medical Anatomy Study!


Cofounded by graduates from IIT KGP, DCE and IIM A, Immersive Labz works on cutting-edge medical technology, specialising in creating immersive virtual reality experiences for medical professionals. Immersive Labz has been funded and backed by top Education institutes and other serial investors in India.

We have built India’s first human-size virtual human dissection table – Cadaviz. It addresses the biggest challenge in medical education around human anatomy and dissection study due to cadaver shortage.


Product Video Cadaviz :: https://youtu.be/3DMAS4uUAYg?si=xDGpAtUKUVgkqD8B


Product Video Simulab :https://www.youtube.com/watch?v=NBFzy4zfsYQ\


We are looking for highly skilled and motivated 3d Technical Artist who will be able to work on developing various 3d models and animations w.r.t unity engine for our education & medical training simulation products, augmented reality, virtual reality and mobile application projects. The candidates should be able to work with unity engine rendering pipeline and develop real-time 3D contents including real world objects, assets, characters for the simulations that we develop. You must be well versed with industry standard 3D modelling programs and tools. You will be working in a team with lots of other talented graphics artists, story tellers, programmers, engineers and doctors.


Qualifications and responsibilities

  • 5+ years of professional experience as a technical artist, with a focus on animation and technical aspects.
  • Strong understanding of animation pipelines, rigging systems, and real-time integration with game engines.
  • Strong knowledge of Unity3D (Shaders/ Lighting/ Particle Systems/ Animation)
  • Expertise in creating animated shaders using flow maps which are optimised for simulations.
  • Understanding of Unity Ul integration and effects.
  • Experienced in creating animations and effects using Unity particle system.
  • Software knowledge - Maya / 3DSMax / Blender / Unity3D
  • Must have knowledge in working with 3d models with rigid body physics integrations in Unity Engine
  • Work with artists, animators and programmers to execute projects on time
  • Keep abreast with the latest developments in 3D design, capture and modelling tools and technologies
  • Ability to take feedback and make changes as required.
  • Hands on experience on rigid body physics is a plus
  • Hands on experience with cloth physics / fluid physics is a plus
  • Experience with PBR materials usage
  • Experience and knowledge on Unity HDRP & URP rendering pipelines.


Place: Pune


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