Asset Artists (Mid to Senior Level)

7 Months ago • 3-5 Years • 3D Art

Job Summary

Job Description

Luma is looking for Mid to Senior level Asset Artists to join their Vancouver team. This remote position requires 3-5 years of experience as an Asset Artist in a VFX Production environment. Must have mastery in Maya, ZBrush, Mari, and efficient UV layout experience.
Must have:
  • Asset Artist
  • VFX Production
  • Maya, ZBrush, Mari
  • UV Layout
Good to have:
  • Katana, Mudbox
  • Substance Painter
  • UDIM workflow
  • Colour space

Job Details

Luma is looking for Mid to Senior level Asset Artists to join our Vancouver team.

PLEASE NOTE: All positions are Work From Home roles. Candidates must currently reside in British Columbia., Canada, and have the legal right to work in Canada to be considered only.

You Can

    • Create clean and efficient models based on creative briefs and / or reference materials
    • Demonstrate efficiency in UV layout as well as strong polygonal subdivision skills
    • Demonstrate strong Look Development, R&D and Lighting skills from both an artistic and technical perspective
    • Maintain, alter or update models as required by client or supervisor feedback
    • Interpret abstract ideas into the creation of compelling photo real or stylized assets
    • Facilitate the creation of high quality texture maps prior to publishing to ensure consistency
    • Mentor and motivate fellow Asset artists to grow their craft using the latest techniques

You Have

    • At least 3 to 5 years of experience as an Asset Artist (Model/Texture/Surface) in a VFX Production environment
    • A cultivated aesthetic sense and keen eye for detail
    • A Bachelor’s degree in computer science, computer graphics or the equivalent combination of education and experience
    • A mastery in creating both organic and hard surface models with efficient topology
    • A mastery of Maya, ZBrush and Mari
    • Katana, Mudbox and Substance Painter knowledge is a plus
    • Highly efficient UV layout experience using an UDIM workflow is required
    • A technical understanding of colour space
    • An understanding of plate and image based lighting as well as full CG lighting is preferred
    • Basic compositing skills in Nuke
    • TD skills (Python, C++) are preferred but not required
    • An understanding of multi-pass rendering and 3D scene layout is preferred
    • Strong communication and organisational skills
    • The ability to take direction and implement feedback with a positive attitude
    • An approachable, proactive and accommodating attitude
    • An innate desire to stay informed of current technologies
    • Strong time management skills and the ability to balance priorities under the pressure of a deadline-driven production
    • A team oriented mentality with a 'get it done' attitude
    • The ability to thrive in a high-pressure environment

    • Come as you are. Luma is an equal opportunity employer.
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