Associate Principal Technical Artist: Performance Capture Pipeline

6 Months ago • 7 Years + • Technical Art

Job Summary

Job Description

Rockstar Games seeks an Associate Principal Technical Artist to enhance performance capture pipelines. 7+ years experience as a Technical Artist or similar role with strong Python and tool development skills are essential. Experience with motion capture technology is a plus.
Must have:
  • Python tool development
  • Technical Artist experience
  • Motion capture
  • Game production cycles
Good to have:
  • Qt based applications
  • OpenCV, OpenTimelineIO
  • USD, Rez
  • C++ experience
Perks:
  • World-class entertainment
  • Inclusive environment

Job Details

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar Games is looking for a passionate Associate Principal Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. 

This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. 

WHAT WE DO

  • Interact closely with our various stage, post, and animation teams, in addition to Tech Art and IT.
  • Support performance capture pipelines and workflows.
  • Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance capture and animation departments and their processes.
  • Continually innovate while solving technical problems throughout all phases of production.

RESPONSIBILITIES

  • Design, develop, and support Python tools and processes to enhance our stakeholders’ pipelines.
  • Leverage automated solutions to efficiently process large amounts of data.
  • Write various types of automated tests for new and existing code.
  • Write clear documentation for tools and workflows created.
  • Participate in discussions and brainstorming sessions with developers and stakeholders.
  • Provide thorough, thoughtful, and useful feedback during code reviews. 
  • Engage in team-based problem solving to diagnose unexpected issues within the realms of virtual production and animation, including troubleshooting our systems in a live, stage environment.
  • Embrace your role as a senior by working independently and forging connections in all teams.

QUALIFICATIONS

  • 7+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through several full game production cycles or equivalent experience working on long term projects or toolsets.

SKILLS

  • Ability to effectively communicate, provide feedback, and mentor teammates. 
  • Comfortable bringing forward and actioning new ideas to improve technology and processes.
  • Excellent programming skills in Python with a strong ability to produce clean, readable code.
  • Solid understanding of version control systems and related best practices.
  • Working knowledge of both Windows and Linux.
  • Experience writing the following:
    • Qt based applications in Python via PySide or PyQt.
    • Tools and plugins in at least one DCC (Maya, MotionBuilder, etc).
    • Tools for virtual production stages, layout teams, and/or animation teams.
  • Experience writing database and event driven toolchains.
  • Experience supporting large, legacy codebases.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • 3+ years of industry experience using optical motion capture technology.
  • 1+ years of industry experience using markerless facial motion capture technology.
  • 3+ years of experience with writing Qt based tools and plugins in MotionBuilder.
  • 2+ years of experience working with Python 3.
  • Experience converting Python 2 codebases to Python 3.
  • Experience with OpenCV, OpenTimelineIO, USD, Rez.
  • Experience with leveraging CI/CD systems to automate testing and deployment of tools.
  • Experience with common database query languages, APIs, and structuring data.
  • Experience with writing Qt based applications in C++.
  • Experience and/or interest in integrating web technologies into desktop environments.
  • Passion for playing and making video games.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. 

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

Similar Jobs

DNEG - Motion Graphics Designer (MGFX)

DNEG

Quebec, Canada (On-Site)
1 Day ago
Kepler Interactive - Senior Environment Tech Artist

Kepler Interactive

Montréal, Occitanie, France (Hybrid)
2 Months ago
Romero Games - Character Artist

Romero Games

Galway, County Galway, Ireland (Remote)
5 Months ago
Oculus VR - Technical Artist

Oculus VR

Washington, United States (Remote)
3 Weeks ago
SEGA - Cinematic Artist

SEGA

Sofia, Sofia City Province, Bulgaria (On-Site)
4 Weeks ago
SmileGate - Crossfire2 Technical Artist

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
1 Week ago
Santa Monica Studio - Character Artist (External Development)

Santa Monica Studio

Los Angeles, California, United States (On-Site)
3 Weeks ago
Scanline VFX - Environment TD

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago
SciPlay - Technical Artist

SciPlay

Kyiv, Kyiv City, Ukraine (On-Site)
4 Weeks ago
Gunzilla - Lead Environment Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

One of Us - Creature / Character Modeller

One of Us

(Hybrid)
2 Days ago
The Walt Disney Company - Senior Effects Technical Director

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
9 Months ago
Lockwood - Senior Digital Fashion Designer

Lockwood

United Kingdom (Remote)
1 Month ago
Netflix - Technology Experience Specialist

Netflix

Sydney, New South Wales, Australia (On-Site)
4 Months ago
Flying Bark Productions - Rigging Artist

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
4 Weeks ago
Motive Studio - Senior Character Artist, External Development - Battlefield

Motive Studio

Montreal, Quebec, Canada (On-Site)
5 Days ago
Tamatem Games - Game Artist - Graphic Design

Tamatem Games

Cairo Governorate, Egypt (On-Site)
4 Weeks ago
Amazon Games - Senior Game Tools Engineer, Amazon Games

Amazon Games

San Diego, California, United States (On-Site)
6 Months ago
Playgendary - 3D Generalist (Casual)

Playgendary

Limassol, Limassol, Cyprus (Remote)
2 Months ago
SmileGate - Next-Generation Game Background Modeling

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Edinburgh, Scotland, United Kingdom

Tesla - Used Car / Service Technician

Tesla

Birmingham, England, United Kingdom (On-Site)
2 Months ago
Assystems - Lead Civil Engineer

Assystems

Glasgow, Scotland, United Kingdom (Hybrid)
5 Months ago
Kwalee - Ad Monetization Analyst

Kwalee

Royal Leamington Spa, England, United Kingdom (On-Site)
1 Month ago
Tripledot Studios - Technical Artist

Tripledot Studios

London, England, United Kingdom (Hybrid)
2 Weeks ago
Firesprite - Principal Gameplay Animator

Firesprite

Liverpool, England, United Kingdom (Hybrid)
4 Weeks ago
PlayStation Global - Senior Machine Learning Engineer

PlayStation Global

London, England, United Kingdom (On-Site)
1 Day ago
PlayStation Global - Principal Gameplay Animator

PlayStation Global

Liverpool, England, United Kingdom (Hybrid)
4 Weeks ago
Overwolf - Product Designer

Overwolf

Nottingham, England, United Kingdom (Remote)
1 Day ago
Playtech - Associate Product Manager

Playtech

Manchester, England, United Kingdom (On-Site)
2 Weeks ago
One of Us - Tools Developer

One of Us

London, England, United Kingdom (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

CD PROJEKT RED - Senior Technical Artist

CD PROJEKT RED

Boston, Massachusetts, United States (Remote)
1 Day ago
Gearbox Software - Technical Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
10 Months ago
PlayStation Global - Lead Programmer

PlayStation Global

Guildford, England, United Kingdom (Hybrid)
6 Months ago
Ubisoft - Senior/Mid Technical Artist - AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
2 Months ago
Oculus VR - Senior Tools Programmer

Oculus VR

Burlingame, California, United States (Remote)
1 Week ago
Tencent - Senior Technical Artist (UE5)

Tencent

Guangzhou, Guangdong Province, China (On-Site)
1 Month ago
PlatinumGames - Hybrid Working Lighting Artist

PlatinumGames

(Hybrid)
3 Months ago
CD PROJEKT RED - Lead Technical Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Techland - Lead VFX Artist

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Welevel - Senior VFX Artist / Technical Artist (Niagara)

Welevel

Munich, Bavaria, Germany (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

Edinburgh, Scotland, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

Leeds, England, United Kingdom (On-Site)

New York, New York, United States (On-Site)

London, England, United Kingdom (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

New York, New York, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Rockstar Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug