Technical Artist

4 Months ago • 2 Years + • Technical Art

About the job

Job Description

Technical Artist needed with 2+ years experience in game industry, expertise in UE4/5, Unity, modern modeling & scripting.
Must have:
  • Technical Artist
  • Game Engines
  • Modeling Techniques
  • Scripting Knowledge
Good to have:
  • Proprietary Engine
  • Houdini
  • Substance Designer
  • Shader Writing
Perks:
  • Medical Insurance
  • Casual Workplace
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Description

We are seeking a talented Technical Artist to join our dynamic team and contribute to our exciting AAA+ projects. As a Technical Artist, you will play a pivotal role in bridging the gap between art and technology, ensuring seamless integration and optimization of assets within our production pipeline. 

 

Using your technical expertise, you will work closely with artists and engineers to optimize workflows and streamline asset production. Your ability to find creative solutions and troubleshoot technical issues will contribute to the overall efficiency and quality of our game development process. 

 

Responsibilities 

  • Set up and adjust assets in the current production pipeline 
  • Work in collaboration with both engineers and artists to assist, enhance and streamline asset production 
  • Develop tools that will help automate the pipeline 
  • Shader development (Material graph/HLSL) 
  • Prepare documentation for pipelines, tools and procedures if necessary 
  • Help with establishing and/or maintaining project’s graphical budget 
  • Communicate with the client on various potential issues that may come up during production cycle 

Requirements

  • 2+ years' experience as a Technical Artist in game industry 
  • Knowledge of mainstream game engines (UE4/5, Unity, etc.) 
  • Understanding of modern modelling, sculpting and texturing techniques 
  • Scripting knowledge (C#, Python etc.) 
  • Shader writing experience 
  • Understanding Physically Based Rendering concepts 
  • Ability to receive and provide constructive feedback 
  • Self-motivation, strong problem-solving skills and team-player attitude 

 

Nice to have 

  • Experience with a proprietary engine 
  • Scripting workflow tools in MEL, MaxScript or Python 
  • Knowledge of procedural workflow tools such as Houdini and Substance Designer. 

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

View Full Job Description

About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

Worldwide (Hybrid)

Worldwide (Hybrid)

Yerevan, Armenia (On-Site)

Belgrade, Serbia (On-Site)

Yerevan, Armenia (On-Site)

Lesser Poland Voivodeship, Poland (Hybrid)

Yerevan, Armenia (On-Site)

Vojvodina, Serbia (On-Site)

Lesser Poland Voivodeship, Poland (On-Site)

Yerevan, Armenia (On-Site)

View All Jobs

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug