Senior VFX Artist - Cinematics - (M/F/NB)

2 Weeks ago • 4-8 Years • Technical Art

About the job

Job Description

The Senior VFX Artist in Montpellier contributes to the creation of high-quality cinematics for franchises like Prince of Persia, Assassin's Creed, and Star Wars Outlaws. Responsibilities include producing effects throughout the cinematic pipeline, adhering to technical and artistic constraints. The role requires being a team reference for artistic/technical elements, sharing knowledge, and actively participating in improving workflows. Collaboration with artists, technical artists, and developers is crucial, along with planning, estimating, and prioritizing tasks. The ideal candidate will optimize work, share best practices, and support the team with ad-hoc tasks.
Must have:
  • Solid VFX expertise within technical constraints
  • Proficiency in Maya, 3DS Max, or Blender
  • AAA game VFX experience (at least 1 game)
  • Knowledge of real-time game engines & pipelines
  • Excellent communication & collaboration skills
Good to have:
  • Houdini knowledge
  • Adobe Photoshop/After Effects expertise
  • Knowledge of animation and concept art
  • Experience with project management software (Shotgrid, Jira)

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

The strong cinematics team in Montpellier helps players discover the history of our universes, including Prince of Persia, Assassin's Creed, Star Wars Outlaws and Avatar. More than 20 professions work together to produce high quality cinematics.


As a Senior VFX Artist on the Art Team, you will be responsible for creating and/or adapting high quality visual effects in line with technical constraints and artistic direction.

  • Produce quality effects at all stages of the cinematic production process, respecting the technical and artistic constraints of the project; 
  • Be a reference for the team in terms of various artistic/technical elements. 
  • Share knowledge and help motivate the team; 
  • Contribute to the artist validation process by conducting reviews as needed and providing appropriate feedback; 
  • Effectively communicate the specific artistic direction of projects to the rest of the team and provide production solutions to the team; 
  • Actively participate in the implementation of more efficient ways of working; 
  • Build relationships with artists, technical artists and other project developers to facilitate effective collaboration during the resource production process; 
  • Plan, estimate and prioritise deadlines for the completion of tasks and monitor progress using designated monitoring tools; 
  • Communicate and collaborate with key stakeholders to confirm the direction of tasks and ensure consistency of work within the team; 
  • Optimise work and maintain a balance between quality and performance; 
  • Establish and share best practice, production pipelines and workflows across the group; 
  • Support DT FX with any ad hoc tasks and responsibilities.  

Qualifications

Technical and business skills

  • Solid expertise in achieving good results within technical constraints.
  • Knowledge of Maya, 3DS MAX or Blender.
  • Excellent knowledge of the video game industry and awareness of video game development processes.
  • Working knowledge of Adobe Photoshop and/or After Effects.
  • Thorough understanding of workload management software/principles (Jira).
  • Knowledge of project management software (Shotgrid).
  • Knowledge of data management software (e.g. Perforce).
  • Knowledge of HOUDINI is an advantage.
  • Significant JV experience: contributing to at least 1 or more games as a VFX artist, AAA.
  • Knowledge of AAA production constraints.
  • Bachelor's degree in Visual Effects or other relevant education.
  • Experience with at least 1 real-time game engine and production pipelines.
  • Knowledge of animation, concept art to enhance VFX is a plus.
  • Design compelling and immersive effects to enrich the user experience.
  • Ensure that each visual effect is accurate, realistic and perfectly integrated into the gameplay.
  • Maintain a high level of quality by meticulously checking all graphical elements.
  • Ongoing training in technological innovations and VFX software.
  • Fluent in English 

Soft Skills

  • Excellent interpersonal and communication skills.
  • Experience of working in an international context would be an asset.
  • Innovate with new ideas and adapt to the specific artistic needs of each project.
  • Adapt to new tools and changes to meet the artistic needs of the project.
  • Work actively with teams to ensure artistic and technical alignment.
  • Encourage open communication to incorporate feedback and optimise the creative process.
  • Remain calm and focused in the face of pressure while maintaining consistent quality of work.
  • Use constructive criticism to improve and persevere through challenges.

Additional Information

 

 

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On_site)

Montpellier, Occitanie, France (On-Site)

Montpellier, Occitanie, France (On_site)

Paris, Île-de-France, France (On_site)

Montpellier, Occitanie, France (On-Site)

Montreal, Quebec, Canada (On_site)

Paris, Île-de-France, France (On_site)

View All Jobs

Get notified when new jobs are added by Ubisoft

Similar Jobs

QUANTIC DREAM - Concepteur.trice Technique sénior

QUANTIC DREAM, Canada (Hybrid)

Kojima Productions - Animator

Kojima Productions, Japan (On-Site)

Bit Reactor, LLC - SENIOR CHARACTER ARTIST

Bit Reactor, LLC, United States (On-Site)

Rockstar Games - Character Artist (Mid-level)

Rockstar Games, India (On-Site)

Track vfx - Vancouver | Technical Artist

Track vfx, Canada (On-Site)

ILogos Game Studios - Art Director for Sci Fi FPS

ILogos Game Studios, (Remote)

Beamdog - Senior 3D Environment Artist

Beamdog, Canada (Remote)

Applied Intuition - Procedural Technical Artist/Director

Applied Intuition, United States (On-Site)

Sperasoft - Technical Artist

Sperasoft, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Riot Games - Senior VFX Artist - Teamfight Tactics

Riot Games, United States (On-Site)

Training Basket - 3D Renderer and 2D Floorplan Designer

Training Basket, India (On-Site)

Hunarstreet Technologies   - 3D Designer & Visualizer

Hunarstreet Technologies , India (On-Site)

Activision - Lead Environment Artist

Activision, Poland (Hybrid)

Hitachi - Artificial Intelligence - JBU

Hitachi, India (On-Site)

Evolution - Interior Designer

Evolution, Bulgaria (On_site)

AAA Game Art Studio - 3D Artist (Hidden Object)

AAA Game Art Studio, (Remote)

Hasbro - Sr. Biome Artist

Hasbro, United States (On-Site)

Kushal's Fashion Jewellery - 3D Visualizer - CGI Artist/Designer

Kushal's Fashion Jewellery, India (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Montpellier, Occitanie, France

Virtuos - Lead Animation Developer

Virtuos, France (On-Site)

Ubisoft - Cloud Engineer Assistant (F/M/NB)

Ubisoft, France (On_site)

Old Skull Games - Lead Programmer Unreal

Old Skull Games, France (On-Site)

Assystems - Ingénieur Essais H/F

Assystems, France (On-Site)

Limbic Entertainment - Technical Artist

Limbic Entertainment, France (Hybrid)

Oh Bibi - Stagiaire Data Analyst

Oh Bibi, France (Hybrid)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Keywords Studios (Player Support) - Senior/Lead VFX Artist - 2025 Opportunities

Keywords Studios (Player Support), Ireland (Remote)

PAPAYA - Technical Artist

PAPAYA, Poland (Hybrid)

Climax Studios - Lighting Artist (UK Based)

Climax Studios, United Kingdom (On-Site)

Microsoft - Technical Support Engineering

Microsoft, India (Hybrid)

Amber - Technical Artist(Project Based)

Amber, Brazil (On-Site)

Endless Studios - Art Mentor

Endless Studios, United Arab Emirates (Remote)

Techland - Art Director

Techland, Poland (On-Site)

Scanline VFX - VFX Workflow Supervisor

Scanline VFX, South Korea (On-Site)

Cliffhanger Games - Principal Environment Artist

Cliffhanger Games, United States (On-Site)

PlayStation Global - Tech Art Director

PlayStation Global, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded