Middle/Senior Technical Artist

1 Week ago • 1 Years + • Technical Art

About the job

SummaryBy Outscal

Must have:
  • Strong Unity3D skills
  • C# programming
  • Rendering principles understanding
  • Unity plugin/tool development
  • Mobile optimization
  • Visual content creation packages
  • 1 year of experience
  • Portfolio
Good to have:
  • Shader editing & development (mobile)
  • Released project experience
  • Visual taste
  • Graphics package scripting
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You are our person if you have:

  • strong skills in working with Unity3D
  • programming skills in C#
  • understanding of the principles of rendering in real-time and limitations on various platforms
  • experience with writing tools and plugins for Unity
  • experience with optimizing graphical content for mobile devices
  • confident knowledge of several visual content creation packages (3D Max, Maya, Blender, Photoshop, etc.)
  • at least one year of work experience with similar tasks
  • portfolio

Will come in handy:

  • experience in editing and developing shaders, including for mobile devices
  • experience with participating in released or finished projects
  • visual taste
  • skills in writing scripts and plugins for various graphics packages

Some points on tasks:

  • validating, importing, and setting up visual content in the engine
  • developing unconventional visual content and systems (shader, postprocessing, light, scripts for solving visual tasks)
  • supervising the performance of the project's visual side (profiling, load testing)
  • searching for and implementing solutions for optimizing the performance of the project's graphics side
  • participating in creating functional prototypes on the visual side
  • developing tools for automating content work and speeding up the art department's work
  • maintaining technical documentation
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About The Company

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

Cyprus (On-Site)

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