Gameplay Designer

2 Months ago • All levels • Level Design

Job Summary

Job Description

Gameplay Designer responsible for building rapid gameplay prototypes, creating and polishing player controls, collaborating with other teams, designing environments, and level scripting. The role involves regular playtesting and feedback incorporation. Prototypes should evoke a sense of life, be emotionally expressive (think like a slime mold, a coral reef, or a colony of insects), and utilize C++ for sufficient complexity, though C# experience and willingness to learn C++ is acceptable. The team is small (4 people for the next year), requiring a scrappy and skillful individual capable of independently developing prototypes from initial ideas.
Must have:
  • Build playable 3D prototypes
  • C++ experience OR strong C# background
  • Create expressive player controls
  • Collaborate effectively with team
  • Design engaging environments
Good to have:
  • Interest in science/biology
  • Unreal & Blueprint experience
  • Blender or Maya experience

Job Details

Gameplay Designer

We're looking for a technically-minded designer who can dream up and then build a wide variety of lively prototypes.

Our is about a field biologist interacting with urban wildlife so most of our prototypes focus on evoking a sense of life. We're trying to create gameplay that feels squishy, intimate, and strange. Like a , a , or a but filtered through an aesthetic that includes classic fairytales, Jim Henson, and Junji Ito.

You'll be joining a small, senior team (4 people for the next year) and you should be skillful and scrappy enough to single-handedly develop initial ideas into playable 3D prototypes. They don't have to be beautiful, just emotionally expressive.

As part of the prototyping process you'll be expected to do some basic gameplay coding in C++. We're big fans of the speed and simplicity of visual scripting with Blueprints but unfortunately we've found it's not sufficient for making prototypes with enough complexity to feel organic, particularly for character controllers. So you should have some experience with C++ or be very comfortable with C# and ready to learn some new skills.

What you'll do here

  • Build rapid gameplay prototypes
  • Create and polish player controls for characters and cameras
  • Collaborate with programmers, artists, and animators to refine your prototypes
  • Design environments
  • Level scripting
  • Watch regular playtests and discuss feedback

Must haves

  • Be able to make gameplay prototypes that have a playful sense of life to them
  • C++ experience OR a very strong C# background and an interest in learning C++

Nice to haves

  • An interest in science and biology
  • Experience with Unreal and Blueprint scripting
  • Experience with Blender or Maya

This role could be fully remote or you can join us in Los Angeles if you'd like.

If you think you'd be a good fit, please .

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About The Company

Giant Sparrow is a tiny video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place.

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

Los Angeles, California, United States (Remote)

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