We're looking for a concept artist to help during pre-production of our new game about a field biologist interacting with mundane and fantastical urban wildlife.
We're targeting a stylized, non-photorealistic art style that echoes classic fairytales. Although our game is inspired by real world biology we'd like our aesthetic to be less realistic. Ultimately we're trying to evoke the wonder and terror of biological life which fairytales feel like a good match for.
Our core touchstones include:
You'd be working on a mix of character designs (some humans, some animals, lots of fantastical creatures), environments, and exploring visual ideas for gameplay and cinematic moments.
This is a freelance, remote position. If you think you'd be a good fit, please contact us.
Giant Sparrow is a tiny video game company focused on creating surreal experiences people have never had before. Our dream is to make the world a stranger, more interesting place.
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