Gameplay Programmer

3 Months ago • 4 Years +
Gameplay

Job Description

Giant Sparrow is seeking a Gameplay Programmer to collaborate with designers, transforming prototypes into robust gameplay experiences. The role involves creating gameplay that evokes a sense of life, focusing on intimate and strange moments. The programmer will work on both rapid prototyping and polished systems, enjoying the flexibility of building things fast and building them right. Responsibilities include collaborating on prototypes, refactoring them into flexible systems, and building player movement, camera, and physics-based gameplay.
Good To Have:
  • Experience with Unreal Engine
  • Interest in science and biology
  • Interest in procedural animation
  • Interest in AI behavior and flocking systems
Must Have:
  • 4+ years of professional game development experience
  • Strong C++ technical background
  • Comfortable with vector math and basic physics

Add these skills to join the top 1% applicants for this job

cpp
unreal
unity
game-texts
prototyping
vector-math

Gameplay Programmer

We're looking for a programmer who can collaborate with designers to transform clunky-but-interesting prototypes into robust and delightful gameplay experiences.

Our new game is about a field biologist interacting with urban wildlife and has gameplay that focuses on evoking a sense of life. We're trying to create moments that feel squishy, intimate, and strange. Like a worm crawling on a hand or this reference video but with more of a Jim Henson vibe.

Making gameplay that feels alive takes a lot of exploration so you'll need to be comfortable working on a mix of throwaway prototypes and tightly polished systems. In other words, sometimes you'll need to build things fast and sometimes you'll need to build them "right." Hopefully you can enjoy working in both styles.

What you'll do here

  • Collaborate with our Gameplay Designer to build and refine gameplay prototypes
  • Refactor one-off prototypes into flexible systems we can use throughout the game
  • Build player movement and camera systems
  • Build physics-based gameplay

Must haves

  • 4+ years of experience as a professional game developer
  • Strong technical background in C++
  • Comfortable with vector math and basic physics

Nice to haves

  • Experience with Unreal
  • An interest in science and biology
  • An interest in procedural animation
  • An interest in AI behavior and flocking systems

This role could be fully remote or you can join us in Los Angeles if you'd like.

If you think you'd be a good fit, please contact us.

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