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Level Designer

2 Months ago • 1-2 Years • Level Design

Job Summary

Job Description

As a Level Designer at Ubisoft Philippines, you'll craft immersive 3D game environments and define player experiences. Responsibilities include conceptualizing level layouts, placing interactive elements, and collaborating with scriptwriters, cinematic designers, and other teams to create compelling narratives. You'll utilize level editors/game engines (Unreal Engine, Unity), implement gameplay using scripting, and iterate on designs based on feedback. Experience in game level design, understanding of game mechanics, and strong communication skills are essential. You will work collaboratively with various teams to bring game environments from concept to a shippable quality.
Must have:
  • Experience in game level design
  • Solid understanding of game mechanics
  • Ability to design 3D game levels
  • Proficient in level editors/game engines
  • Knowledge of game design conventions
  • Excellent communication skills
Good to have:
  • Experience with visual scripting
  • Knowledge of game production pipeline

Job Details

Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game’s mechanics and systems. With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.

The main and routine tasks of the Level Designer are to:

  • Conceptualize and prototype the layout of 3D game environments and player goals and activities
  • Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods
  • Work with our Scriptwriters, Cinematic Designers, and realization teams to create original, memorable, and compelling narrative content for our games.
  • Communicate designs to the team through presentations and documents
  • Collaborate with Directors and Leads to bring on their high-level creative vision of our game worlds to life
  • Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, Narrative, and others – adapting to technical constraints while bringing game environments from concept to shippable quality
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.
  • Stay up to date on current trends, best practices, and latest technologies in your field of expertise
  • Share knowledge and mentor junior team member

Qualifications

  • Experience in game level design or other relevant experience 
  • Solid understanding of the relationship between core game mechanics, gameplay spaces, interactive elements, and narrative content
  • Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (e.g. Unreal Engine, Unity, etc.)
  • Extensive knowledge of game design conventions and systems
  • Experience with text-based or visual scripting to create gameplay
  • Knowledge in game development process and game production pipeline
  • Good communication skills, positive attitude, and great work ethic
  • Demonstrates passion and talent for games and game development
  • Ability to work in a highly collaborative team environment
  • Fast learner, takes initiative, and meets deadlines

To all applicants, kindly send us your most updated samples or portfolio of your best work showcasing your skills.

 

Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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