Lead Level Designer

2 Months ago • 5 Years + • Level Design

Job Summary

Job Description

VOID Interactive seeks a Lead Level Designer to spearhead the design and development of game levels for their FPS title. Responsibilities include leading a team, designing immersive levels, collaborating with various departments (art, programming, design), iterating on designs based on feedback, defining level design best practices, managing quality and schedules, and effectively communicating design ideas. The ideal candidate possesses 5+ years of experience, including at least one shipped AAA FPS title, proficiency in Unreal Engine 5, and strong leadership skills. The position is remote, with contract employment for applicants outside Ireland and full-time employment for Irish residents.
Must have:
  • 5+ years level design experience (AAA FPS preferred)
  • Lead design experience
  • Unreal Engine 5 proficiency
  • Strong leadership & teamwork skills
  • Gameplay flow and spatial design understanding
Good to have:
  • Experience in realistic/tactical FPS
  • Procedural level generation
  • Advanced scripting
  • Knowledge of military tactics

Job Details

Please Note: For Irish residents/citizens, this role is offered as a full-time employee position. For applicants based outside of Ireland, this role will be offered as a contractor position.

We're VOID Interactive, the kick-ass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We are seeking a Lead Level Designer to join us remotely and take a central role in shaping the tactical and immersive environments for our players.

 

As our Lead Level Designer, you will spearhead the design and development of game levels, ensuring that they are not only visually striking but also provide engaging and balanced gameplay experiences. You will collaborate closely with artists, programmers, and designers to create environments that elevate the tactical depth and realism of our projects!


 In this role, you'll be in charge of:

  • Leading the level design team, providing mentorship, direction, and fostering a culture of creativity and excellence.
  • Designing and implementing high-quality, immersive levels that enhance gameplay and align with the game’s tactical vision.
  • Developing and maintaining detailed documentation, including level layouts, flow diagrams, and design guidelines in Confluence, and keeping track and helping assign tasks in JIRA.
  • Collaborating with the Creative Director, Art, game design, and programming teams to ensure levels are optimised for performance and aesthetics.
  • Iterating on level designs based on internal feedback, play-testing results, and community insights.
  • Defining best practices for level design, ensuring consistency and quality across all maps.
  • Managing quality, schedules and deliverables, keeping the team aligned with production goals and deadlines wile balancing against design needs and priorities.
  • Communicating design ideas effectively to multidisciplinary teams and external partners.

What you'll bring to the team:

  • 5+ years of experience in level design, with at least one shipped AAA title, preferably a FPS
  • Previous Experience as a Design Lead
  • A deep understanding of gameplay flow, pacing and spatial design in realistic/tactical first-person shooters.
  • Proficiency with Unreal Engine 5, including level editing tools and scripting.
  • Strong leadership skills, with experience mentoring designers and guiding a team toward a shared vision.
  • The ability to take ownership of level design from concept to final implementation.
  • A keen eye for detail, ensuring every level meets the highest quality and gameplay standards.
  • Experience working with a globally distributed team, and remote collaboration tools.
  • Excellent problem-solving and communication skills, with the ability to receive and implement feedback constructively.

Bonus points if you have:

  • Experience in realistic or tactical FPS level design.
  • Background in procedural level generation or advanced scripting techniques.
  • Passion for military tactics, law enforcement operations, or real world architectural design.

If this sounds like you, please submit your resume and portfolio showcasing your level design work. A cover letter is optional but encouraged. We look forward to discussing how you can help shape the future of VOID!

NOTE: Salary is based on the applicant’s location, market rates, and experience.

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We're the kickass team behind your favorite FPS game, Ready or Not.

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