Gameplay Programmer - Level Tech

8 Months ago • 3 Years +
Level Design

Job Description

10 Chambers is seeking an experienced Gameplay Programmer specializing in Level Tech for their upcoming game, "Den of Wolves." Responsibilities include building and maintaining the level generation pipeline and associated tooling for level designers, managing gameplay and system logic related to mission progression (objectives, puzzles), supporting level-related tech (doors, enemy spawning, AI, lighting), and assisting the Level Design team with technical issues. The role requires expertise in C#, Unity (preferred), and iterative design processes. The ideal candidate will have 3+ years of gameplay programming experience and a strong understanding of progression, rewards, customization, and economy systems.
Good To Have:
  • ECS Architecture
  • Console title experience
Must Have:
  • 3+ years Gameplay Programming exp.
  • C# expertise
  • System design (Progression, Rewards)
  • Level tech pipeline building
  • Unity experience (preferred)
  • Strong Collaboration Skills
Perks:
  • Work-life balance
  • Generous health benefits
  • Collaborative team environment
  • Growth opportunities

Add these skills to join the top 1% applicants for this job

unity
level-design
data-structures
lighting-shading

10 Chambers is a fully funded scale-up game studio backed by Tencent and based in the beautiful city of Stockholm, Sweden. We are an ambitious, creative, and collaborative team with a lifelong love for games.

We are now working on our next project, a cooperative heist FPS in a techno-thriller setting - Den of Wolves. Originated and directed by Ulf Andersson, the game designer of Payday 1 & 2.

We are looking for an experienced Gameplay Programmer with a focus on Level Tech to help us realize the design of our projects.

As a senior gameplay programmer at 10 Chambers, you will get to set the standard and apply your experience and expertise to prototype, iterate, and finalize features in a small and creative team.

At 10 Chambers, we are working in Unity and C#, which we find gives us a great balance between creative power, development speed, and quality.

What you’ll do

  • Building and maintaining the level generation pipeline and associated tooling which the Level Design team uses to create levels & missions.
  • Building and maintaining any gameplay and system logic relating to mission progression: objectives, puzzles, graph tools etc.
  • Building and supporting others in any tech relating to levels: doors, enemy spawning, AI, lighting, level streaming etc.
  • Supporting the Level Design team in any tech-related issues.

Required Qualifications

  • 3+ years of gameplay programming experience
  • High level of experience in systems like Progression, Rewards, Customization and Economy
  • Demonstrated expertise in C#
  • A great understanding of how to iterate to reach the design goals
  • Strong collaboration skills
  • Excellent command of English (Swedish is not a requirement)

Bonus Qualifications

  • Experience with Unity
  • Experience with ECS Architecture
  • Experience with console titles

Why join 10 chambers? 

  • Be part of an ambitious team which also practices work-life balance through working hours and generous health benefits 
  • Learn as part of a collaborative team and grow with a fast-expanding company 
  • Opportunity to make a real difference to the success of 10 Chambers 
  • The position is on-site in our Stockholm office

About us

We want an open and inclusive work environment where everybody is valued, feels safe, is treated equally and with respect. At 10 Chambers we welcome everyone regardless of gender, transgender identity or expression, ethnicity, religion or other belief, disability, sexual orientation, or age. Today our team consists of 20+ different nationalities and the office language is English

10 Chambers does not use AI to make the first selection of candidates. HR and the recruiting manager read each application.

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