Technical Director – Studio Sirens

Snail Studios

Job Summary

Studio Sirens, founded in 2024 under Snail Games, is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. The studio seeks a hands-on Technical Director with a CTO mindset to set technical vision, lead a small team, and personally build full-stack features. Responsibilities include console porting, optimization, owning pipelines, and steering tech for new titles from prototype to launch.

Must Have

  • Set and own studio-wide technical direction.
  • Lead console/PC porting initiatives, including compliance and certification.
  • Architect and implement gameplay, tools, build/CI, and network systems.
  • Recruit, mentor, and direct a small engineering team.
  • Define pipelines for profiling, optimization, crash/telemetry, and release management.
  • Partner with design/production on scope, estimates, and risk.
  • 10+ years professional software development, 3+ in senior/lead or tech leadership.
  • Proven delivery of shipped products or platforms.
  • Proficiency with Unreal Engine, with a preference for UE4 or earlier versions.
  • Strong C++ and/or other systems languages.
  • Deep understanding of runtime performance, memory, and build systems.
  • Track record with console development or porting, including optimization and certification workflows.

Good to Have

  • Familiarity with Ark ASA or Atlas Modkit environments.
  • Multiplayer networking/matchmaking experience.
  • Backend services or cloud deployment experience.
  • Cloud deployment experience.
  • Startup/studio-building experience (hiring, vendor evaluation, budgets, tech/vendor roadmaps).
  • CI/CD at scale, automated testing, and observability (crash, perf, and gameplay metrics).

Perks & Benefits

  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Job Description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.

About the Role

We’re seeking a hands-on Technical Director with a CTO mindset who is able to set technical vision, lead a small team, and personally build full-stack features end-to-end. Near-term focus includes console porting and optimization (Xbox, PlayStation, Switch, PC) plus owning pipelines, certification paths, and performance. Long-term, you’ll steer tech for new titles from prototype to launch while partnering closely with the studio director.

Job Type: Full-Time

Location: Hybrid in Loveland, Colorado (baseline 4 days/week onsite). Hybrid days and relocation support are negotiable.

Responsibilities

  • Set and own studio-wide technical direction; balance roadmap with near-term delivery.
  • Lead porting initiatives across consoles/PC, including platform compliance, performance, and certification.
  • Architect and implement gameplay, tools, build/CI, and network/infrastructure systems as an IC when needed.
  • Recruit, mentor, and direct a small engineering team; establish standards, code review, and runtime/perf budgets.
  • Define pipelines for profiling, optimization, crash/telemetry, and release management.
  • Partner with design/production on scope, estimates, and risk; translate tech decisions into business outcomes.

Minimum Requirements

  • 10+ years professional software development, 3+ in senior/lead or tech leadership.
  • Proven delivery of shipped products or platforms; comfort operating lean and hands-on.
  • Unreal Engine Experience: Proficiency with Unreal Engine, with a preference for experience in UE4 or earlier versions.
  • Strong C++ and/or other systems languages; deep understanding of runtime performance, memory, and build systems.
  • Track record with console development or porting, including optimization and certification workflows.
  • Clear communication, planning, and stakeholder alignment skills.

Nice to Have

  • Familiarity with Ark ASA or Atlas Modkit environments.
  • Multiplayer networking/matchmaking, backend services, or cloud deployment experience.
  • Startup/studio-building experience (hiring, vendor evaluation, budgets, tech/vendor roadmaps).
  • CI/CD at scale, automated testing, and observability (crash, perf, and gameplay metrics).

Salary Range: $140,000 – $170,000 Annually

Why Join the Studio Sirens Team?

  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

9 Skills Required For This Role

Cpp Unreal Game Texts Release Management Automated Testing Prototyping Networking Ci Cd Multiplayer

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