Technical Gameplay Designer

Final Strike Games

Job Summary

Final Strike Games is seeking a Technical Gameplay Designer to create engaging AAA user experiences. This role involves rapid implementation in Unreal Engine 5, iterating on ideas, and applying critical thinking to make games fun and rewarding. The ideal candidate will have a proven track record of meeting high expectations and hitting milestone deliverables, joining new projects from the ground floor.

Must Have

  • Execute across all stages of development: from verbal ideas to paper sketches to feature documentation and in-game implementation.
  • Rapidly iterate on playable prototypes in UE5.
  • Own design features and drive them forward.
  • Work closely with a cross-disciplinary team of engineering, art, and production.
  • Implement assets in-engine and manage files through source control.
  • Work with stakeholders to understand project goals, priorities, and vision.
  • Write & maintain design documentation and processes for owned features & work as needed.
  • Frequently manage JIRA items for owned features & work.
  • Participate in playtests to collect feedback and create action items for owned feature teams.
  • Identify and fix Design bugs.
  • 5+ years of game design experience.
  • Designed, developed, and shipped 2+ titles on PC or Console.
  • Unreal Engine 4/5 knowledge and experience, including usage of the Gameplay Ability System.
  • Experience developing core mechanics for a variety of game experiences.
  • Excellent communicator who can take feedback and direction well.
  • Ability to sell, present, and talk through design thinking, game mechanics and overall design goals to all levels of management.
  • Able to develop and champion a strong design vision for a game system from concept to completion.
  • Strong ability to quickly analyze and adapt designs to continuously improve them.
  • Ability to quickly adapt to new tools, technologies, and development methodologies.
  • Deep knowledge of the current “state of the art” for gameplay systems designs.

Good to Have

  • Knowledge of Unreal Engine.
  • Experience with the Gameplay Ability System.
  • Experience with AI.
  • Experience with multiplayer networking.

Perks & Benefits

  • Comprehensive health coverage for you and your whole family.
  • Competitive salaries, stock options, bonuses.
  • Disability and life insurance.
  • Retirement savings with matching.
  • Generous paid time off.
  • Studio closure periods.
  • Career advancement opportunities, training, and professional development.
  • Opportunities to come together as a studio to play and build lifelong connections.

Job Description

Technical Gameplay Designer

Department: Design

Employment Status: Full Time

Work Location: USA (Remote)

Overview

Final Strike Games is an independent game-development studio with a passion for creating world-class multiplayer, shooter, and live-service games in Unreal Engine. Our team values honesty, transparency, and respect for all, while working together to create industry-inspiring game experiences!

Final Strike Games is looking for a talented Technical Gameplay Designer to help create amazing gameplay and engaging AAA user experiences. The ideal candidate is skillful across several Design areas, can rapidly implement in Unreal Engine 5, iterate on ideas, and is a good communicator. This role will apply critical thinking and imagination to help make the game as fun and rewarding as it can be. The ideal candidate will have a proven track record of meeting high expectations and hitting milestone deliverables.

This role will have the exciting opportunity to join in on the ground floor of new and exciting projects! Knowledge of Unreal Engine, the Gameplay Ability System, experience with AI, and multiplayer networking are ideal.

Responsibilities include but not limited to

  • Execute across all stages of development: from verbal ideas to paper sketches to feature documentation and in-game implementation
  • Rapidly iterate on playable prototypes in UE5
  • Own design features and drive them forward
  • Work closely with a cross-disciplinary team of engineering, art, and production
  • Implement assets in-engine and manage files through source control
  • Work with the stakeholders to understand project goals, priorities, and vision
  • Write & maintain design documentation and processes for owned features & work as needed
  • Frequently manage JIRA items for owned features & work
  • Participate in playtests to collect feedback and create action items for owned feature teams
  • Identify and fix Design bugs

Required Skills & Qualifications

  • 5+ years of game design experience
  • Designed, developed, and shipped 2+ titles on PC or Console
  • Unreal Engine 4/5 knowledge and experience, including usage of the Gameplay Ability System
  • Experience developing core mechanics for a variety of game experiences
  • Excellent communicator who can take feedback and direction well and is willing to learn and teach others
  • The ability to sell, present, and talk through your design thinking, game mechanics and overall design goals to all levels of management
  • Able to develop and champion a strong design vision for a game system from concept to completion
  • Strong ability to quickly analyze and adapt designs to continuously improve them
  • Ability to quickly adapt to new tools, technologies, and development methodologies
  • Deep knowledge of the current “state of the art” for gameplay systems designs

Compensation & Employee Benefits

When we find the right person, we try to make an offer that will excite you. In addition to competitive base salaries, we also offer robust employee benefits:

  • Health & Wellbeing: We know wellness is multi-dimensional, just like our employees. FSG offers comprehensive health coverage for you and your whole family.
  • Total Rewards: We want you to feel empowered in all of life’s circumstances. In addition to offering competitive salaries, we offer stock options, bonuses, disability and life insurance, and retirement savings with matching.
  • Flexible Time Off: We know that being your best at work means the ability to be present outside of work. We offer generous paid time off in addition to studio closure periods.
  • Growth: Our studio is filled with innovators and fearless explorers of the unknown. These values lend themselves to curiosity and a passion for learning, which is why we prioritize career advancement opportunities, training, and professional development.
  • Connection: We believe in hiring the best people, and that great teams make great games. We create opportunities several times a year to come together as a studio to play and build lifelong connections.

9 Skills Required For This Role

Communication Problem Solving Unreal Game Texts User Experience Ux Prototyping Networking Jira Multiplayer

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