Technical Sound Designer

11 Months ago • 3 Years + • Sound Design

Job Summary

Job Description

Technical Sound Designer with 3+ years of experience in game audio, proficient in scripting, storytelling through sound, and fantasy sound design.
Must have:
  • Game Audio Experience
  • Scripting Environments
  • Sound Design Skills
  • Fantasy Sound Design
Good to have:
  • Unreal Blueprints
  • Max
  • Pure Data
  • Audio Implementation
Perks:
  • Relocation Assistance
  • Hybrid Work Model

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last, we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and together we will write the next chapter in IOI's history.

As Technical Sound Designer, you will be responsible for designing and implementing scripted audio systems into our proprietary engine, and help us make Project Fantasy a fantastic and immersive experience for players all over the world. 

The role is open hybrid on-site at our Malmö, and Barcelona studio. You have the option to work 2 days from home and 3 days at our studio. We help with relocation and moving to any of the mentioned studios.

 

What you will do:

  • Design and implement scripted audio systems using our in-house engine and Wwise middleware.
  • Create final level assets using a combination of pre-recorded material and in-house recordings, ensuring high-quality audio assets.
  • Provide technical support for sound designers.
  • Improve and implement audio using our proprietary tools, with a keen focus on the combined game experience.
  • Actively participate in cross-disciplinary collaboration, from initial conceptualization to final production, contributing to the overall audio vision of the game.
  • Act as a liaison to advocate for audio to the engineering staff, and partner with team members across disciplines to find solutions that best support quality audio.

 

Who you are:

  • A technical sound design generalist with proven experience in game audio.
  • Have at least 3 years of professional experience in game audio, with involvement in at least one AAA game project.
  • Proficient in scripting environments such as Unreal Blueprints, Max, Pure Data, etc., for audio implementation.
  • Possess a critical eye for storytelling through sound, capable of bringing rich soundscapes to life.
  • Showcase a strong reel/portfolio demonstrating sound design, design process, and technical design skills.
  • Demonstrate proficiency in fantasy sound design, with the ability to create immersive audio experiences in fantastical settings.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project Fantasy. 

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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