UI Designer (European and American SLG)
Lilith games
Job Summary
The UI Designer will deeply align with the project's core art style, independently completing UI design for in-game interfaces and icons, ensuring visual consistency with the game's worldview. This role involves advancing the complete design process for interfaces and system UI, actively collaborating cross-functionally, and driving solution implementation. The designer will also closely follow up on design implementation and acceptance, working with the development team to verify interface fidelity and animation performance, ensuring precise realization and high product quality.
Must Have
- Art-related major
- 5+ years of game UI experience
- Strong sense of standards
- Familiar with the entire game UI process from requirements docking, design output, slicing delivery to implementation acceptance
- Solid art foundation
- Strong design expression and imagination
- Clear understanding of game interaction
- Strong aesthetic ability
- Collaborative spirit
- Proactive awareness
- Strong sense of responsibility
- Able to adapt to project pace
- Able to withstand certain work pressure
- Maintain a learning spirit
- Strong communication skills
- Good at collecting, organizing, and summarizing information
- Clearly express design intentions
- Ability to analyze competitive product visual performance
- Good at learning
- Exposure to new technologies
Good to Have
- SLG project experience
- Proficiency in Figma and AI
Job Description
Job Description
1. Deeply align with the project's core art style, independently complete UI design for in-game interfaces, icons, etc., ensuring visual consistency with the game's worldview.
2. Able to advance the complete design process for interfaces and system UI, actively communicate and collaborate cross-functionally, and drive the implementation of solutions.
3. Follow up on design implementation and acceptance throughout, closely cooperate with the development team, verify interface fidelity, animation performance, and other details, ensuring the design solution is precisely realized 1:1, and guaranteeing the final product quality aligns with design standards.
Job Requirements
1. Art-related major, 5+ years of game UI experience, SLG project experience preferred.
2. Possess a strong sense of standards, familiar with the entire game UI process from requirements docking, design output, slicing delivery to implementation acceptance.
3. Possess a solid art foundation, strong design expression and imagination, clear understanding of game interaction, and strong aesthetic ability. Proficiency in Figma and AI preferred.
4. Possess a collaborative spirit, proactive awareness, strong sense of responsibility, able to adapt to project pace, withstand certain work pressure, and maintain a learning spirit.
5. Strong communication skills, good at collecting/organizing/summarizing information, and clearly expressing design intentions. Possess the ability to analyze competitive product visual performance, good at learning, and exposure to new technologies.