[Unannounced Project] Gameplay Software Engineer

Criterion Games

Job Summary

Electronic Arts Korea Studio is a game development studio in Seoul, developing AAA sports games like FC Online series and Need for Speed Online. This role involves working on core gameplay areas such as AI, Player Control, Animation, and Physics. Responsibilities include developing and maintaining gameplay tools, optimizing performance, and resolving live game issues. The studio emphasizes work-life balance with flexible and hybrid work models.

Must Have

  • 5+ years of development experience in related fields
  • Proficiency in C/C++ and STL
  • Experience in developing various content
  • Experience in core gameplay logic development
  • Familiarity with team development processes and collaboration
  • Proficiency in English reading and writing

Good to Have

  • Game client engine development experience
  • Specialist in Framework, Game Logic, Systems
  • Proficiency in programming languages other than C++
  • Computer Science major
  • Responsible and passionate
  • Proficient communication skills

Perks & Benefits

  • Flexible work system
  • Hybrid work model (office & remote)
  • Healthcare coverage
  • Mental well-being support
  • Retirement savings
  • Paid time off
  • Family leaves
  • Complimentary games

Job Description

General Information

Locations: Seoul, Korea, Republic of

Role ID

211990

Worker Type

Regular Employee

Studio/Department

EA Studios - Mobile Korea

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

[EA Korea Studio is…]

EA Korea Studio is an EA game development studio located in Seoul, which has developed AAA sports games such as the FC Online series, Need for Speed Online, and MLB Online. It is growing into a comprehensive development studio that leads new game trends beyond the localization of global games.

Equipped with unique development capabilities such as realistic graphics and diverse content reflecting actual game scenes, EA Korea Studio is a large-scale development team consisting of Game Designers, Artists, Software Engineers, Development Directors (Development PMs), and Producers, responsible for the entire process from development to live service.

EA Korea Studio follows EA's systematic development process globally, conducting all development processes from establishing development plans, confirming game design, setting visual direction, implementation, and QA based on documented processes. At the same time, it continuously improves by pursuing process advancement and optimization focused on efficiency improvement based on feedback from development participants.

EA Korea values the work-life balance of its members. Through a flexible work system, members can proactively plan their working hours to suit their lifestyle, and in line with the post-COVID-19 era, a Hybrid work system (combining office work & remote work) is implemented.

  • EA Korea Developer Interview
  • EA Korea Introduction E-Book
  • EA Korea Studio Introduction Video

[Main Responsibilities]

  • Responsible for all areas related to core gameplay, including AI, Player Control, Animation Solution, and Physics.
  • Adding and maintaining game development tool features.
  • Optimizing game performance.
  • Analyzing and resolving gameplay issues that occur in live environments.

[Qualifications]

  • 5+ years of development experience in related fields.
  • Proficient developer in C/C++ and STL.
  • Experience in developing various content.
  • Core gameplay logic development.
  • Developers who have no difficulty collaborating and are familiar with team development processes.
  • Those who have no difficulty reading/writing in English.

[Preferred Qualifications]

  • Game client engine development experience.
  • Specialist in Framework, Game Logic, Systems, etc.
  • Usable programming languages other than C++.
  • Computer Science major.
  • Responsible and passionate.
  • Proficient communication skills.

[Required Submission Documents]

  • Korean resume and career description.

[Recruitment Process]

  • Document screening - Assignment screening (coding test/code review) - 3 interviews (subject to change)

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

7 Skills Required For This Role

Communication Cpp Unity Talent Acquisition Game Texts Quality Control Lqa

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