Unity Asset Integrator

2 Months ago • All levels • Game Engine

Job Summary

Job Description

As a Unity Asset Integrator at Limit Break, you will be responsible for placing assets onto Unity scenes based on specifications. This includes integrating prefabs, animations, VFX, and sound assets. You will need to troubleshoot and resolve implementation errors independently. The ideal candidate is a team player with passion, initiative, and strong logical thinking skills. Experience with Unity asset implementation and a solid understanding of Unity's functionalities are essential. Participation in the creation and launch of Unity-based games is a plus.
Must have:
  • Unity knowledge and implementation experience
  • Understanding of Unity assets (prefabs, animations, VFX, sound)
  • Ability to troubleshoot and resolve implementation errors independently
Good to have:
  • Game development education
  • Experience with published Unity titles
  • Game planning experience
  • Asset creation experience

Job Details

Unityアセットインテグレーター

私たちについて

Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。Limit Breakの一員として、あなたの創造性と情熱、私たちと共に限界を超える挑戦に参加しませんか。


仕事内容

仕様書に基づきUnityのシーン上にアセットを設置する業務を担当頂きます

必須条件
Unityの知識、実装経験
Unityアセット(プリファブ、アニメーション、VFX、サウンド等)の基礎知識および実装
知識
実装エラーへの対処・自己解決能力

歓迎条件
ゲーム制作教育機関の修了経験
Unityで作成し発表発売したタイトルへの参加経験
ゲーム企画経験
アセット制作経験

求める人物像
チームワークを大切にする方
情熱を持ち、主体的に取り組める方
論理的な思考が出来る方





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About The Company

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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