Unreal Engine DevTech Engineer

Intel

Job Summary

Intel's Game DevTech Engineers develop and optimize new technologies on Intel's GPUs, CPUs, and other platform components. They collaborate with leading game and game engine developers to create innovative solutions and technology showcases. This role focuses on Unreal Engine performance and optimization, technical collaboration with Epic Games, internal hardware and driver enablement, and developing tools and guidance for developers, ensuring games run optimally on Intel hardware.

Must Have

  • Analyze Unreal Engine performance on Intel hardware using profiling tools, GPU/CPU traces, and instrumentation workflows
  • Identify performance bottlenecks across rendering, compute, memory bandwidth, shader compilation, threading, and I/O subsystems
  • Develop targeted optimizations, sample code, or engine patches to improve efficiency and stability
  • Validate new and core engine features (e.g., Raytracing, Nanite, Lumen, TSR, MegaLights, etc.) on Intel hardware and drive fixes where issues arise
  • Serve as a primary technical liaison to Epic’s engineering teams, maintaining an active feedback loop on performance issues, feature requests, and platform-specific improvements
  • Contribute to joint investigations, bring-up efforts, and co-development initiatives where Unreal Engine and Intel hardware intersect
  • Communicate Intel roadmap changes, driver improvements, and new hardware capabilities to Epic in a technically precise and actionable manner
  • Collaborate with GPU architects, compiler teams, driver engineers, and platform software teams to ensure Unreal Engine workloads are well-supported
  • Provide engine-based validation and early feedback on new hardware features, shader model capabilities, and driver updates
  • Author internal performance reports, gap analyses, and recommendations to influence future architecture and driver decisions
  • Build or extend profiling tools, debugging utilities, and engine plugins that help diagnose performance problems on Intel platforms
  • Produce technical documentation, best-practice guides, and reference samples demonstrating optimal usage of Unreal Engine on Intel hardware
  • Present performance findings, architectural insights, and recommended workflows to internal engineering teams and external partners
  • Support Intel’s Product Marketing, DevRel, and ISV Engineering teams by providing accurate technical insights into Unreal Engine capabilities on Intel hardware
  • Contribute technical expertise to joint demos, benchmarks, SDK updates, and showcase content
  • Assist game developers using Unreal Engine to debug performance issues, adopt new hardware features, and integrate Intel-specific optimizations
  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related technical field
  • 6+ years of experience in modern GPU architecture, graphics pipelines, and real-time rendering principles
  • Hands-on experience with Unreal Engine (C++), including rendering modules, engine configuration, and profiling workflows
  • Proficiency in C++ and low-level systems programming
  • Experience with graphics APIs such as DirectX 12, Vulkan
  • Experience with analysis and optimization of CPU/GPU performance using industry-standard tools (e.g., RenderDoc, PIX, Nsight, Unreal Insights)

Good to Have

  • Prior experience working directly with hardware vendors, game engine companies, or AAA game studios
  • Contributions to game engines, graphics middleware, driver development, or performance toolchains
  • Experience with shader languages (HLSL, GLSL) and GPU compute workloads
  • Familiarity with compiler backends, shader compilation pipelines, and driver stack behavior
  • Experience profiling large, multithreaded C++ codebases
  • Knowledge of modern rendering techniques (geometry virtualization, SDF-based global illumination, virtual shadow maps, temporal upsampling, etc.)

Perks & Benefits

  • Competitive pay
  • Stock
  • Bonuses
  • Health benefits
  • Retirement plans
  • Vacation

Job Description

Job Details:

Job Description:

Intel's Game DevTech Engineers work at the bleeding edge of developing and optimizing new technologies on Intel's GPUs, CPUs, and other platform components. They work directly with leading game and game engine developers to create innovative solutions and technology showcases. They are part of a global yet tightly knit team, with a diversity of skills and experience, working to make games the best they can be on Intel hardware.

Key Responsibilities

Unreal Engine Performance & Optimization

  • Analyze Unreal Engine performance on Intel hardware using profiling tools, GPU/CPU traces, and instrumentation workflows.
  • Identify performance bottlenecks across rendering, compute, memory bandwidth, shader compilation, threading, and I/O subsystems.
  • Develop targeted optimizations, sample code, or engine patches to improve efficiency and stability.
  • Validate new and core engine features (e.g., Raytracing, Nanite, Lumen, TSR, MegaLights, etc.) on Intel hardware and drive fixes where issues arise.

Technical Collaboration With Epic Games

  • Serve as a primary technical liaison to Epic’s engineering teams, maintaining an active feedback loop on performance issues, feature requests, and platform-specific improvements.
  • Contribute to joint investigations, bring-up efforts, and co-development initiatives where Unreal Engine and Intel hardware intersect.
  • Communicate Intel roadmap changes, driver improvements, and new hardware capabilities to Epic in a technically precise and actionable manner.

Internal Hardware & Driver Enablement

  • Collaborate with GPU architects, compiler teams, driver engineers, and platform software teams to ensure Unreal Engine workloads are well-supported.
  • Provide engine-based validation and early feedback on new hardware features, shader model capabilities, and driver updates.
  • Author internal performance reports, gap analyses, and recommendations to influence future architecture and driver decisions.

Tools, Samples, and Developer Guidance

  • Build or extend profiling tools, debugging utilities, and engine plugins that help diagnose performance problems on Intel platforms.
  • Produce technical documentation, best-practice guides, and reference samples demonstrating optimal usage of Unreal Engine on Intel hardware.
  • Present performance findings, architectural insights, and recommended workflows to internal engineering teams and external partners.

Cross-Functional Support

  • Support Intel’s Product Marketing, DevRel, and ISV Engineering teams by providing accurate technical insights into Unreal Engine capabilities on Intel hardware.
  • Contribute technical expertise to joint demos, benchmarks, SDK updates, and showcase content.
  • Assist game developers using Unreal Engine to debug performance issues, adopt new hardware features, and integrate Intel-specific optimizations.

The ideal candidate should exhibit:

  • Ability to communicate complex technical findings clearly to both hardware engineers and engine developers.

Qualifications:

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.

Required Qualifications

Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related technical field and 6+ years of experience:

The experience must include:

  • Modern GPU architecture, graphics pipelines, and real-time rendering principles.
  • Hands-on experience with Unreal Engine (C++), including rendering modules, engine configuration, and profiling workflows.
  • C++ and low-level systems programming.
  • Experience with graphics APIs such as DirectX 12, Vulkan.
  • Analysis and optimization of CPU/GPU performance using industry-standard tools (e.g., RenderDoc, PIX, Nsight, Unreal Insights).

Preferred Qualifications

  • Prior experience working directly with hardware vendors, game engine companies, or AAA game studios.
  • Contributions to game engines, graphics middleware, driver development, or performance toolchains.
  • Experience with shader languages (HLSL, GLSL) and GPU compute workloads.
  • Familiarity with compiler backends, shader compilation pipelines, and driver stack behavior.
  • Experience profiling large, multithreaded C++ codebases.
  • Knowledge of modern rendering techniques (geometry virtualization, SDF-based global illumination, virtual shadow maps, temporal upsampling, etc.).

Job Type:

Experienced Hire

Shift:

Shift 1 (United States of America)

Additional Locations:

US, California, Santa Clara, US, Oregon, Hillsboro, US, Virginia, Fairfax

Business group:

The Software and AI (SAI) Team drives customer value by enabling differentiated experiences through leadership AI technologies and foundational software stacks, products, and services. The group is responsible for developing the holistic strategy for client and data center software in collaboration with OSVs, ISVs, developers, partners and OEMs. The group delivers specialized NPU IP to enable the AI PC and GPU IP to support all of Intel's market segments. The group also has HW and SW engineering experts responsible for delivering IP, SOCs, runtimes, and platforms to support the CPU and GPU/accelerator roadmap, inclusive of integrated and discrete graphics.

Posting Statement:

All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.

Position of Trust

N/A

Benefits:

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here:

https://intel.wd1.myworkdayjobs.com/External/page/1025c144664a100150b4b1665c750003

Annual Salary Range for jobs which could be performed in the US: $169,820.00-239,750.00 USD

The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.

13 Skills Required For This Role

Cross Functional Communication Problem Solving Rendering Renderdoc Cpp Unreal Game Texts Lumen Vulkan Glsl Direct X Hlsl

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