Unreal Generalist

5 Months ago • All levels
Game Engine

Job Description

We are seeking a talented and versatile Unreal Generalist to join our VFX team, bringing cinematic-quality visuals to life using real-time technologies. You will be responsible for crafting high-quality environments, lighting setups, and FX within Unreal Engine, collaborating closely with artists, supervisors, and production teams to deliver cutting-edge visuals for film, episodic, and/or immersive content. Key responsibilities include ingesting/creating 3D assets, animated character assets, camera animation and sequencer management, creating standard materials, modifying particle FX systems, environment set dressing, lighting setup using the Movie Render Queue. A strong understanding of the entire visual effects process is crucial.
Good To Have:
  • VR/AR/XR authoring in Unreal
  • Python scripting
Must Have:
  • Good knowledge of Unreal, Houdini, Maya
  • Experience with texturing (Substance Painter)
  • Modeling software (Zbrush)
  • Understanding of VFX process
  • Game industry or virtual production experience
  • Problem-solving, adaptability

Add these skills to join the top 1% applicants for this job

real-time-vfx
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jquery
houdini
python
substance-painter
zbrush
maya
javascript
css

Job Title: Unreal Generalist

Job Description:

We are seeking a talented and versatile Unreal Generalist to join our VFX team, bringing cinematic-quality visuals to life using real-time technologies. You will be responsible for crafting high-quality environments, lighting setups, and FX within Unreal Engine, collaborating closely with artists, supervisors, and production teams to deliver cutting-edge visuals for film, episodic, and/or immersive content.

Key Responsabilities:

  • Ingest/Create 3D assets into Unreal.
  • Ingest animated character assets
  • Create camera animation and manage sequencers.
  • Able to create standard materials in Unreal. 
  • Create or modify Particle FX system in Unreal.
  • Create and set dressing environment level
  • Able to create lighting setup and familiar with Movie Render Queue.


Must Have:

  • A good knowledge of Unreal, alongside Houdini and Maya.
  • Texturing software like Substance Painter.
  • Modelling software like Zbrush. 
  • A good understanding of the entire visual effects process.
  • Game industry or virtual production experience as an environment or cinematic artist.
  • A problem solver, adaptable and willing to learn and test new things
  • Fantastic interpersonal and communication skills that help you contribute across the team and different departments


Nice To Have:

  • Experience with VR/AR/XR authoring in Unreal.
  • Experience with Python

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