VFX Artist - Prince of Persia

1 Year ago • All levels • Technical Art

Job Summary

Job Description

VFX Artist with experience in game visual effects, fluid simulations, and rigid body dynamics for Prince of Persia.
Must have:
  • Game Visual Effects
  • Fluid Simulation
  • Rigid Body Dynamics
  • 3D Software
Good to have:
  • Industry Game Engines
  • Shader Systems
  • Physically Based Rendering
  • Workload Management
Perks:
  • Hybrid Work
  • Global Team

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Independently deliver a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.

The daily life of a VFX Artist at Ubisoft Toronto

  • Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
  • Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
  • Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools;
  • Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work;
  • Optimise work and maintain balance between quality and performance;
  • Implement and incorporate feedback from Art Director and Leads into work;
  • Understand best practices, production pipelines and workflows;
  • Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
  • Support the Lead Artist in any ad hoc tasks and duties.

Qualifications

What you bring:

  • Experience in game visual effects or other relevant experience;
  • Experience working within a photo realistic environment;
  • Strong interpersonal and communication skills;
  • Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
  • Exposure to industry game engines (e.g. Unreal) and production pipelines;
  • Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
  • Good working knowledge of particle driven effects and shader systems;
  • Good understanding of node-based shaders and their creation;
  • Knowledge of Physically Based Rendering and Linear workflows;
  • Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
  • Familiarity with data management software (such as perforce);
  • Ability to work autonomously and in a team setting;
  • Work effectively in high pressure and deadline driven situations;
  • Understanding of workload management software/principles (Jira) is an advantage;
  • Knowledge of video games industry and awareness of typical video game development processes.

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above. 

Additional Information

Please send us your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Similar Jobs

Riot Games - Senior VFX Artist - League of Legends

Riot Games

(On-Site)
11 Months ago
Creative Splash - Video Editor and VFX Artist

Creative Splash

(On-Site)
11 Months ago
Gameloft - VFX Artist

Gameloft

(Remote)
11 Months ago
Team Win Studios - VFX Artist - Compositor / Roto

Team Win Studios

(Remote)
11 Months ago
NEXT VELAI FUTURISTIC SOLUTIONS - VFX Artist (Exp : 4-6Yrs)

NEXT VELAI FUTURISTIC SOLUTIONS

(On-Site)
11 Months ago
Double Eleven - Senior VFX Artist

Double Eleven

(On-Site)
11 Months ago
TCL North America - VFX Artist: Camera Tracking and Match Moving

TCL North America

(Remote)
11 Months ago
StudioB - Junior VFX Artist

StudioB

(On-Site)
11 Months ago
Hacksaw Studios - 2d animator & VFX artist

Hacksaw Studios

(On-Site)
12 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Jobs in Toronto, Ontario, Canada

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Kyiv, Kyiv City, Ukraine (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Cary, North Carolina, United States (Hybrid)

Cary, North Carolina, United States (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Hybrid)

Toronto, Ontario, Canada (Hybrid)

Paris, Île-de-France, France (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug