Senior VFX Artist

9 Months ago • All levels • Technical Art

Job Summary

Job Description

Senior VFX Artist needed for AAA game development. Must have strong VFX experience, proficiency in VFX software, and experience creating 3D assets in Maya or similar.
Must have:
  • VFX Artist Experience
  • VFX Software Proficiency
  • 3D Asset Creation
  • Game Engine Familiarity
Good to have:
  • Lighting Experience
  • Material Creation
  • Post Effects Knowledge
  • Time Management Skills
Perks:
  • Flexible Work Hours
  • Relocation Package

Job Details

Description

As a global gaming company, we’ve helped millions to fight their way through fearsome mobs in Minecraft Dungeons, battle each other and the environment in Rust Console Edition and most recently worked with Bethesda Game Studios to craft new adventures for Vault Dwellers around the world in Fallout 76.

Most recently, we worked with Rockstar Games to bring the beloved western experience Red Dead Redemption and its horror companion Undead Nightmare together for the first time on the Nintendo Switch and modern PlayStation systems

We strive to avoid crunch. Overtime is optional and always paid, and we offer flexible working hours to allow you to enjoy a normal family life whilst making great games. 

We’re looking for a Senior VFX Artist to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. 

As a Senior VFX Artist at Double Eleven, you'll be passionate about all aspects of VFX design, with an exceptional ability to create out of the box dazzling visual effects that fully immerse the players' experience. You should have an excellent eye for detail with a creative flair and stylistic versatility along with the ability to effectively communicate and collaborate on artistic and technical aspects with all the other disciplines involved.

We can support UK relocation and have a dedicated People team on standby to assist you and your family with every step to us.  

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered.

Strictly no agencies (sorry guys!) and we’re unable to sponsor a visa for this role.

Would you enjoy

  • Helping to create great games
  • Being part of an amazing team working on multiple AAA titles
  • Being trusted to work independently and proactively to the highest standards
  • Working with experienced teams in the industry
  • All that without having to sacrifice your work-life balance or worry for your job security

What you'll be doing

  • Develop and reuse high quality visual effects and particle systems for a variety of gameplay and cinematic scenarios
  • Consult widely to gather VFX requirements, working closely with other discipline leads and production across the project and communicating clearly in all directions to construct and maintain an efficient pipeline
  • Work with game programmers to facilitate the implementation of VFX in game
  • Assist with advanced material creation, post process effects and lighting as needed
  • Work closely with the Art and Design teams to ensure the highest quality assets are delivered
  • Communicate effectively, present ideas confidently and champion the VFX strategy across the team
  • Good organisation, time management and prioritisation skills are key to this role

What we're looking for

  • Significant experience as a VFX artist in the game industry
  • Proficient in creating compelling visual effects in any VFX creation software
  • Ability to author original textures and assets for use in visual effects design
  • Experience creating 3D assets and materials in Maya or another 3D package as needed to support effects
  • Familiarity with lighting in game, material creation, and post effects
  • Experienced with current game engines
  • Excellent time management skills and the ability to handle large workloads efficiently
  • Proactive about making things happen and a drive to continue developing as an artist

Qualifications

  • All relevant qualifications considered

What to expect

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a flexible 1 hour lunch break 
  • 29 days of holiday leave (20 days leave + 8 bank holidays + your birthday!)
  • 8+ days discretionary annual leave during the end of year holiday break 
  • 1 day off if you’re moving house  
  • 5 additional days holiday for 5 years service and a further 5 days holiday added for your epic 10 years service milestone 
  • A regularly benchmarked salary
  • A personalised development plan mapped against our clear progression framework
  • Vitality Private Healthcare, discounts and rewards for you and your family (upon the successful completion of your 6 month probationary period)
  • Access to mental health support via Plumm (includes 4 free video counselling sessions per month) 
  • Potential for annual performance bonuses and end of year bonuses
  • Fast decision-making to allow you to  thrive  
  • Cutting edge tools and workflows so you can focus on creativity
  • Monthly free activities via our Bus Tours programme. Bring your family along for a day of fun with grub included 
  • State of the art studio facilities (VR setup, games room, book library, high spec kitchen area and more)   
  • Free juice, hot drinks, fruit and monthly free team lunches 
  • Cycle to Work scheme
  • Employee referral bonus (up to £2000!)
  • UK relocation package which includes financial compensation and one to one support finding accommodation / schools etc
  • Opportunity to attend and speak at global events as a Double Eleven Ambassador
  • Many free parties to celebrate the summer sun, winter season and game milestones 
  • In-studio wellbeing programmes and support
  • Opportunity to contribute to our internal Employee Diversity and Equality Network
  • Free game codes, game swag and merchandise
  • Free on site parking 
  • Team charity events 
  • Sponsored studio activities such as football, game jams etc.  (and new suggestions are always welcome)  
  • Opportunity to join our monthly, family-friendly  “Bus Tour” where we visit fun and interesting places across the North East with lunch included. Previous activities have included ice skating, crazy golf, rock climbing and a visit to Forbidden Corner 
  • Maternity, paternity, shared parental, adoption and dependent leave available 
  • Christmas Saving Scheme

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Recruitment team at jobs@double11.com

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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