Hello, we’re Glowmade! We’re an exciting independent company and the goal of our games is to unlock people's imagination and help them express themselves in wonderful, fun ways. Right now we’re busy building King of Meat! A very ambitious creative multiplayer cooperative game. We can’t say too much more just yet.
This is an opportunity to play a crucial role in our expanding team. Reporting to the Head of Production, Dee Patel, you’ll be working with our Leads and their Teams. Responsible for resources, scheduling and completion of deliverables. You’ll be involved at all stages of production on the road to completion and release. You will need to excel in managing both the high level tasks as well as dealing with all the minutiae of issues that occur on a day to day basis.
From day one we would like you to...
In six months you will be...
The ideal candidate will…
Advantageous qualities
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This is an opportunity for you to make a significant contribution not only to the game but to our team and the company. Everyone at Glowmade has a voice, and it’s important to us that you feel empowered and are given the time and space to use it.
We’re based in Guildford, UK and so we’d really like to have you here with us onsite. We offer competitive wages and we are an actively equal opportunities employer. If all of the above sounds exciting and you think you can fill this pivotal role, please get in touch. No agencies please!
We are in many ways a typical UK based games company. Our three founders all worked together at Lionhead, made some half decent stuff, got on well, shared stories, shared a dream - well you know the kind of thing. The key catalyst had been the combination of their core skillsets - code, design and art - the essence of games creation.
To this nucleus, we have gradually added people with complementary abilities such as character creation, UI, animation, systems coding, consumer insight, marketing and studio representation. Now, as a growing company, we have a team that has been lucky to work on some great games for some great companies, but we want to do more.
Any company’s culture will develop over time, especially when growing organically as we are right now. We have, however, from the very start wanted to have a vision with clear creative guidelines. These are, in no particular order, inclusivity, creativity, exploration, community and surprise. That is not to say we are all pink and fluffy. We like looking under rocks, scaring ourselves and generally challenging the expected. And we are working hard to bring these facets into everything we do with the belief that by doing so we will make the best games we possibly can.