Senior Interactive Producer

8 Months ago • 8 Years + • Game Production

Job Summary

Job Description

Senior Interactive Producer with 8+ years experience in project management and proven track record of released software products. Strong Agile knowledge, Jira/Confluence experience, and communication skills are must-haves.
Must have:
  • Project Management
  • Released Software
  • Agile Environment
  • Jira/Confluence
Good to have:
  • Music Experience
  • Scrum Master
  • Vendor Management
  • Costing Experience
Perks:
  • Health Care
  • Time Off

Job Details

We’re on a quest for a Senior Producer, who might have all the fancy training and certifications, who will maintain graceful control of project schedules, budgets, risks and issues to ensure successful delivery of complex productions that span software development, content creation, hardware integrations, and wild expectations. We want someone who will ‘own’ the project, someone to be a force multiplier, Someone who does not wait for action items to come to them, but truly drives every aspect of the process forward  (from behind).

For those of you still reading, you’ll be working with many other friendly, experienced producers, project managers, and coordinators working across several teams. You’ll be shepherding a talented team of clever and aspirational people to the Promised Land (with brief sight-seeing trips through the Valley of Chaos, the Cliffs of Insanity, and The Swamps of Despair). Your teammates have a passion for creating unique musical experiences and want to be inspired by you, nurtured by you, and least-importantly have their timecards approved by you.

If you’re excited about things that have never been done before, and are an experienced technical/creative producer with the skills to manage the development and launch of a challenging and groundbreaking project within its budget and schedule, then we want to work with you.

Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.

Responsibilities

    • Work closely with internal and external cross-functional groups to direct all aspects of experience development from concept, to launch thru live operations, and deliver great experiences
    • Responsible for budgeting, scheduling and tracking development process
    • Proactively communicate and manage expectations with clients about all aspects of the project
    • Ability to craft and review SOW’s with a knack for accurately identifying anticipated project burn and scope 
    • Lead day to day production of cross-disciplinary teams while also being able to see things from a ten thousand foot view
    • Manage multiple vendor relationships
    • Able to quickly and effectively provide project costings to the Business Development team

Requirements

    • 8+ years experience in project management with a proven track record of released software products and/or commercially-released games
    • Experience with music, musical events (live and virtual), musical culture, and an appreciation for the zeitgeist surrounding specific musical artists.
    • Expert knowledge and extensive experience in an Agile environment; Certified Scrum Master highly preferred
    • Expert knowledge and extensive experience working in Jira and Confluence 
    • Not afraid to get “in the trenches” and be hands on while fostering a positive and creative environment.
    • Excellent verbal and written communication skills
    • Strong interpersonal skills, with the ability to direct a team while promoting a positive morale in a fast-paced, delivery-driven environment
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. 

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:

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About The Company

Exploring the cosmos of gaming, where every player becomes a space-faring hero.

St Albans, England, United Kingdom (Remote)

Los Angeles, California, United States (Hybrid)

St Albans, England, United Kingdom (On-Site)

St Albans, England, United Kingdom (Remote)

St Albans, England, United Kingdom (Remote)

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California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

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