Art Designer

5 Days ago • 3 Years + • 3D Art

Job Summary

Job Description

EveryMatrix seeks a passionate Art Designer in Changsha, China to create realistic 3D game character heads. Responsibilities include modeling, texturing, topology optimization within Unreal Engine, time estimation, establishing asset standards, quality control, and participating in animation and clothing production. The ideal candidate possesses a Fine Arts degree, 3+ years of experience in realistic character reproduction, proficiency in Maya, ZBrush, Substance Painter, Photoshop, and Marvelous Designer, and a strong understanding of human facial anatomy.
Must have:
  • 3D character head creation (modeling, texturing, topology)
  • Unreal Engine optimization
  • Proficiency in Maya, ZBrush, Substance Painter, Photoshop, Marvelous Designer
  • Understanding of human facial anatomy
  • 3+ years relevant experience
Perks:
  • 20+ annual leave days
  • 13 public holidays
  • 10 sick leave days
  • 22 weeks paid maternity leave
  • 4 weeks paternity leave
  • Monthly lunch allowance
  • English courses
  • Onsite gym
  • Access to Udemy for Business and LinkedIn Learning

Job Details

EveryMatrix is a leading B2B SaaS provider delivering iGaming software, content and services. We provide casino, sports betting, platform and payments, and affiliate management to 200 customers worldwide.

But that's not all! We're not just about numbers, we're about people. With a team of over 1000 passionate individuals spread across twelve countries in Europe, Asia, and the US, we're all united by our love for innovation and teamwork.

Join us on this exciting journey as we continue to redefine the iGaming landscape, one groundbreaking solution at a time.

We are looking for a passionate and dedicated Art Designer to join our team in Changsha, China!

What You'll get to do:

  • Responsible for the 3D creation of realistic game character heads, including modeling, texturing, and topology;
  • Adjust and optimize models within Unreal Engine to ensure high-quality in-game presentation;
  • Estimate time required for character model production and provide regular progress updates;
  • Establish character asset standards, ensuring strict quality control over models and textures;
  • Participate in character animation and clothing production to maintain consistency in overall appearance.

Requirements:

  • Degree in Fine Arts or related field preferred, with strong skills in realistic character reproduction and over 3 years of relevant experience;
  • Demonstrated ability to quickly adapt to and assess evolving art production workflows;
  • Proficiency in industry-standard software such as Maya, ZBrush, Substance Painter, Photoshop, and Marvelous Designer;
  • In-depth understanding of human facial anatomy, including bones and muscles, with excellent character reproduction capabilities.

Here's what we offer:

  • Start with 20 days of annual leave, with 2 additional days added each year, up to 30 days by your fifth year with us. Enjoy an additional 13 public holidays and time off for special events, including parental leave, sick leave, bereavement leave, and marriage leave.
  • Stay Healthy: 10 sick leave days per year, no doctor's note required.
  • Support for New Parents:
  • - 22 weeks of paid maternity leave, with the flexibility to work from home full-time until your child turns 1 year old.
  • 4 weeks of paternity leave, plus the flexibility to work from home full-time until your child is 13 weeks old.

Benefits & Perks:

  • Monthly lunch allowance.
  • English courses.
  • Onsite gym.
  • Access online learning platforms like Udemy for Business and LinkedIn Learning, and a budget for external training.

At EveryMatrix, we're committed to creating a supportive and inclusive workplace where you can thrive both personally and professionally. Come join us and experience the difference!

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