Concept Artist (Environments - Contract)

11 Months ago • 1-2 Years

Job Summary

Job Description

Concept artist for environments for unannounced title at Santa Monica Studio. Must have strong design skills, proficiency in Photoshop, and experience in AAA game development.
Must have:
  • Environment Concept
  • Photoshop Proficiency
  • AAA Game Dev
  • Design Skills
Good to have:
  • 3D Packages
  • Fantasy Worlds
  • Collaboration Skills
  • Problem Solving
Perks:
  • Award-Winning Team
  • PlayStation Console

Job Details

About the job

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking an Environment Concept Artist for the development of a new unannounced title!

The ideal candidate has a portfolio showcasing a focus on environment concept art. In this role, you will help us visualize imaginative and unique worlds that set the bar for creativity and complexity on the PlayStation console. You would contribute to the artistic vision, working with art teams to establish the tone of the game, and bring it to life. As a member of the concept team passionate about environments, you must effectively collaborate with the Art Director, Game Director, and Art Leads to craft unique worlds that are visually spectacular and cohesive while also working with a wide range of development team members to ensure the feasibility of concept art. Help us craft memorable visuals that define our next great title!

Responsibilities

  • Design environments, props, production callouts, system interacts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
  • Combine the goals of game design, art direction, and technological considerations to build compelling environment concepts
  • Research and initiate information gathering of pertinent subject matter to your task
  • Develop and maintain creative and collaborative partnerships to help us develop in game environments, contribute to the visual language, and support rule sets for fantasy-based worlds
  • Solve moderate artistic development issues for artists as well as other team members
  • Actively grow and improve your skills while learning new software packages and traditional art methods
  • Serve as an artistic resource for overall product or as a studio resource - this includes, but is not limited to conducting general research or testing new systems and tools

Requirements

  • Portfolio demonstrating foundational art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
  • Strong design skills with the ability to render realistic believable fantasy-based props, architecture, and natural landscapes using contemporary industry standard tools and techniques
  • Ideation, brainstorming and documentation skills
  • Proficiency in Photoshop with an emphasis on drawing, painting and image making
  • Time management and prioritization skills. This entails collaborating with the Lead and Production group to deliver tasks within time provided in schedule
  • Familiarity with video game product development and the basic knowledge of 3D packages.
  • Good communication, organizational, and interpersonal skills
  • Bachelor’s Degree in Fine Arts or relevant curriculum or equivalent skillset
  • Minimum 1-2 years of AAA video game platform experience

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$44.14 — $66.16 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

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