Game Designer

3 Hours ago • 3 Years +

Job Summary

Job Description

Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. This third-person beat 'em up will have a deep storyline, a unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and exhilarating gunfights with a wide variety of firearms. The game designer will be responsible for tuning and improving player movement mechanics, adding new movement elements such as ziplines and parkour, designing and fine-tuning the game camera, and writing feature documentation.
Must have:
  • 3+ years of game design experience.
  • Strong knowledge of Unreal Engine and UE Blueprints.
  • Experience with 3C (Character, Camera, Control).
  • Fluent communication in Russian.
Good to have:
  • Technical background.
  • Experience in full-cycle game development.
  • Experience working in large teams.
  • Hands-on gaming experience with action genre games.
  • Collaborating with combat system designers.

Job Details

Spine is a narrative-driven action game built on Unreal Engine 5, centered around cinematic gun-fu shootouts. It is a third-person beat ‘em up with a full set of PC gaming features – a deep storyline, unique setting, cutscenes, interesting enemies, memorable bosses, a progression system, and most importantly, exhilarating gunfights with a wide variety of firearms.

 

This project is a new ambitious challenge for the company – Nekki’s first title for PC and consoles, as well as the beginning of a new cyberpunk franchise.

 

We are looking for a game designer to work on the movement system and camera.

Responsibilities:

  • Tuning and improving player movement mechanics;
  • Adding new movement elements (e.g., zipline traversal) and parkour tricks (e.g., vaulting over new obstacle types);
  • Designing and fine-tuning the game camera;
  • Writing feature documentation, coordinating with other teams, and assigning tasks to animators, programmers, technical game designers, etc.

What we are looking for:

  • 3+ years of experience as a game designer in core gameplay;
  • Strong knowledge of Unreal Engine, experience with UE Blueprints, and familiarity with the Gameplay Ability System;
  • Experience with 3C (Character, Camera, Control). Non-commercial projects or prototypes will also be considered.
  • Fluent communication in Russian.

Would be a plus:

  • Technical background (e.g., technical education, experience as a programmer or technical game designer);
  • Experience in full-cycle game development;
  • Experience working in large teams;
  • Hands-on gaming experience with action genre games.
  • Collaborating with combat system designers on related features.

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About The Company

In pursuit of our mission to create emotions worth sharing, we have developed a set of core values that guide our creative journey and help to make our games truly outstanding. We craft exceptional and original games, always striving to stand out and avoid cloning. We develop games that create «wow» emotions for our players, thanks to unique features and details. We create games we want to play ourselves. Fun, spectacular, and addictive, designed for long-term engagement.
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