Game Engine Programmer

2 Months ago • 2 Years + • Rendering

Job Summary

Job Description

Develop multi-platform game engines and toolsets. Handle programming tasks throughout the game engine development and service process (primary language: C++). Responsibilities include real-time rendering optimization, and implementing game mechanics. The ideal candidate possesses a deep understanding of C++, real-time rendering, and mathematics/physics. Strong communication and problem-solving skills are essential. The position is full-time, located at Pearl Abyss Home One (48, Gwacheon-daero 2-gil, Gwacheon-si, Gyeonggi-do).
Must have:
  • 2+ years experience
  • Deep understanding of C++
  • Real-time rendering expertise
  • Strong math and physics knowledge
  • Excellent communication skills
Good to have:
  • Diligence, perseverance
  • High understanding of relevant fields

Job Details


 

담당업무

  • 멀티플랫폼 게임 엔진 및 툴셋 개발
  • 게임 엔진 개발 및 서비스 과정에서 발생하는 프로그래밍 업무 (주 개발언어 C++)



필수 경험 및 역량

  • 관련 경력 2년 이상이신 분
  • C++ 프로그래밍 언어의 깊은 이해가 있으신 분
  • Real Time Rendering에 대한 깊은 이해가 있으신 분
  • 수학, 물리에 대한 이해가 있으신 분
  • 원활한 의사소통 능력과 긍정적인 사고를 하시는 분



우대사항
  • 성실, 근면, 끈기가 있으신 분
  • 관심 분야에 대한 이해도가 높고 관련 경험을 쌓으신 분



근무정보 
  • 근무형태 : 정규직 (수습 3개월)
  • 모집인원 : O명
  • 근무지 : 펄어비스 홈 원 (경기도 과천시 과천대로2길 48)



지원 관련 정보

  • 모집기간 : 채용 완료 시 마감
    채용이 완료되면 공고 마감일이 도래하지 않더라도 일찍 마감될 수 있는 수시 채용 공고입니다.
  • ※ 국가보훈대상자 또는 장애인은 관련 법규에 의거 우대합니다.




채용 절차

  • 각 전형 결과 및 일정은 합격자에 한하여 개별 안내 드립니다.
  • 경우에 따라 전형이 추가/변경될 수 있습니다. (필요시 별도 안내)




유의사항
  • 최근 6개월 이내 펄어비스에 지원하신 이력이 있다면 해당 공고에는 지원이 불가합니다.
    지원일로부터 6개월 이후 또는 인재풀로 지원해 주시기 바랍니다. 
  • 상기 일정은 당사 상황에 따라 일부 변동될 수 있습니다.
  • 입사지원서 내용 및 제출서류가 허위로 판명되면 합격 및 채용이 취소될 수 있습니다.
  • 상기 채용 건에 대해 궁금한 부분이 있으신 경우, 카카오톡 채널(@펄어비스채용)로 문의 부탁드립니다.




복리후생 제도

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