Senior Level Artist

4 Months ago • All levels
Level Art

Job Description

Techland is seeking a skilled Senior Level Artist to join their team in either Wrocław or Warsaw. The Senior Level Artist will be responsible for creating captivating environments for players to explore and admire. This includes shaping terrain, constructing buildings, and adding intricate details to bring locations to life. The artist will collaborate with other team members to optimize locations and contribute to various aspects of the game. The Senior Level Artist will participate in the creation of ideas and plans for locations/levels, setting the rough geometry of locations, finishing locations and cutscenes, lighting locations, and collaborating with other team members.
Must Have:
  • Participating in the creation of ideas and plans for a locations/levels.
  • Setting the rough geometry of locations.
  • Finishing locations and cutscenes.
  • Lighting locations and cutscenes.
  • Optimizing locations.
  • Collaboration with Level Designers, Concept Artists, and 2D/3D Artists.

Add these skills to join the top 1% applicants for this job

lighting-shading
composition

Techland is looking for a talented and experienced Senior Level Artist to join one of our teams in Wrocław or Warsaw. You will help to create amazing environments the players will be exploring and admiring. You will be moving mountains, raising cities and breathing life into in-game locations thanks to aesthetically pleasing composition and clever use of light and detail. Your daily tasks:
  • Participating in the creation of ideas and plans for a locations/levels.
  • Setting the rough geometry of locations (terrain shape, buildings, interior walls),
  • Finishing locations and cutscenes with existing meshes and decals.
  • Lighting locations and cutscenes to enhance the mood and to help direct gameplay.
  • Optimizing locations.
  • Collaboration with Level Designers (responsible for gameplay), Concept Artists, 2D/3D Artists and other people  involved in creating game locations.
  • Working using a proprietary editor.
  • Taking care of a particular part of the game (i.e. a large part of the environment).

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