About the job

SummaryBy Outscal

Sound Design Intern at DICE, Stockholm. Design sounds for games, learn tools & workflows, and gain experience in a AAA game studio. Experience with sound design for interactive media, proficient studio hardware, editing & designing techniques, and software like Reaper, ProTools, Sound Forge, Waves, and IzoTope RX are essential.

Within our European Internship Programme, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be". For more information, visit https://www.ea.com/careers/early-careers.

Challenge Ahead

We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.

We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.

The DICE Sound department is looking for an intern to join us in our mission to create amazing sounding games and experiences. You are driven, curious, creative and have a passion for creating sounds. You are a problem solver and have a strong willingness to learn more about audio as a craft.

As an intern, you will be a part of the DICE sound department where you will design sounds for our games, learn our tools and workflows, experience what it is like to work in an audio team in a AAA games studio as well as be given mentoring from more senior team members. You are also an excellent listener and thrive in a collaborative creative environment.

Responsibilities:

  • Working under a Lead sound designer, you will work within a small and well defined area of a project's sound design.
  • You will create content in line with existing designs and audio direction and implement this into the game using the Frostbite game engine.
  • Through playtesting and feedback sessions you will refine the content and its supporting logic to ensure it is fit for purpose and improve quality.
  • As a part of the Audio team, you will provide and respond to Audio feedback and be an active mixer for your assets, and provide feedback on the title's overall mix.
  • The internship is a non-paid and temporary employment.

Qualifications:

  • You must currently be enrolled at a university or education provider in Sweden that has a planned internship period. For example, LiA.
  • You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support.
  • Available to start in January 2025.

Desired skills:

  • Experience of designing sounds for interactive or linear media.
  • Proficient skills with modern studio hardware, editing and designing techniques, and software such as Reaper, ProTools, Sound Forge, Waves, IzoTope RX.
  • Desire to develop your game audio production, implementation, and engineering skills.
  • Outstanding "critical listening" skills.
  • Knowledge of audio middleware, e.g. WWISE, FMOD, Unreal, Unity are beneficial but not essential.
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.

As part of your application, please provide:

  • An up-to-date resume and cover letter in English.
  • A show-reel demonstrating your sound design skills in interactive or linear media.

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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