Technical Artist – Lighting / Rendering

6 Months ago • 3 Years + • Technical Art

About the job

Job Description

Technical Artist with 3+ years experience in AAA game development, proficient in Unreal Engine lighting and rendering, understanding of PBR, lighting and shading techniques.
Must have:
  • Unreal Engine Lighting
  • Physically Based Rendering
  • Lighting & Shading
  • Realtime Art Processes
Good to have:
  • Profiling Experience
  • Color Theory Knowledge
  • HDR & Tonemapping
  • Shader Development
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In this role you will: (Responsibilities)

  • Marry creative methodologies with technical expertise to create, maintain, and polish lighting and rendering configurations that hit performance targets, maintain visual goals, and meet gameplay objectives.
  • Participate in art reviews to help identify technical lighting concerns and risks.
  • Help develop and maintain visual consistency throughout the game experience.
  • Educate team members in the effective use of lighting and rendering systems.

The ideal candidate will possess: (Requirements/Experience )

  • 3+ yrs of experience as a Lighting Artist, or Technical Lighting Artist having worked through at least one full AAA production cycle.
  • Familiarity with Unreal Engine lighting and rendering systems.
  • Lighting performant spaces while developing platform scalable setups.
  • Understanding of physically based rendering, lighting, and shading techniques.
  • Working knowledge of processes and procedures used in the development of realtime art.

Plusses

  • Profiling experience in Pix, RenderDoc, or Unreal native tools
  • Demonstrable knowledge of color theory, composition in the round, and telling a story with light.
  • Familiarity working with HDR, Tonemapping, and Wide Color Gamuts.
  • Developing shaders in both node networks and code such as HLSL
  • Fine art background
  • Scripting experience in Python or similar.
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