Technical Artist (Unannounced Project)

10 Months ago • 5 Years +
Technical Art

Job Description

Wargaming seeks a Senior Technical Artist with 5+ years of experience in the gaming industry (3+ years in mobile game development using Unreal Engine) to optimize lighting, materials, and performance for mobile and desktop platforms. Responsibilities include resolving art technical issues, collaborating with programmers, performance evaluations, special material development, and troubleshooting graphics issues across devices. The role requires proficiency in Unreal Engine's material editor, blueprint system, shader languages (HLSL/GLSL), PBR, lighting optimization, and performance analysis on mobile platforms. Strong collaboration and communication skills in both Chinese and English are essential. The position involves setting up automation for performance, establishing device scalability, and facilitating communication between Tech and Art departments.
Good To Have:
  • Unreal Engine post-processing and profiling
  • Plugin/tool creation (Python or Blueprints)
  • Git/Perforce experience
  • AAA mobile game development experience
  • C++ knowledge
Must Have:
  • 5+ years gaming industry experience (3+ years mobile)
  • Unreal Engine proficiency (materials, blueprints, shaders)
  • PBR, lighting optimization, mobile performance analysis
  • HLSL/GLSL knowledge
  • Chinese and English fluency
Perks:
  • 15+ days annual leave
  • Premium medical insurance
  • Mental well-being program
  • Life event allowances
  • Fitness classes
  • Employee discounts
  • Personal gaming account
  • Office snacks & games
  • Company events
  • Seniority awards
  • Referral program

Add these skills to join the top 1% applicants for this job

unreal
lighting-shading
scalability
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github
hlsl
blueprints
glsl
python
perforce
git
vulkan
open-gl
oops
communication

Job Overview

We are seeking a Senior Technical Artist with expertise in optimizing lighting, materials, and performance for mobile and desktop platforms. This role involves resolving art technical issues, collaborating with programmers, and supporting performance evaluations.

Reports to

Tech Lead (Shanghai)

What will you do?

  • Optimize Lighting and Materials: Enhance lighting and materials for a wide range of platforms, but primarily mobile.

  • Special Material Development: Develop and troubleshoot special materials.

  • Performance Optimization: Profile and conduct general optimizations to maintain performance and visual quality across different platforms and graphics APIs (OpenGL/Metal/Vulkan).

  • Technical Problem Solving: Resolve technical issues within the editor and builds.

  • Collaborate with Programmers and Artists: Ensure technical solutions meet performance and artistic needs.

  • Review and evaluate Niagara and special effects performance and troubleshoot graphics issues across different devices.

  • Set up automation for performance

  • Establish device scalability with device profiles, texture groups, and memory budgets.

  • Facilitate communication between Tech and Art departments, often in different time zones.

  • Design and optimize the rendering pipeline for mobile platforms.

  • Develop and maintain complex materials and shaders, considering scalability, performance, maintenance, and documentation.

  • Conduct performance analysis and adjustments.

What are we looking for

  • 5+ years in the gaming industry with at least 3+ years in mobile game development using Unreal Engine.

  • Proficiency with Unreal Engine's material editor, blueprint system, and shader languages (HLSL/GLSL).

  • Experience with PBR, lighting optimization, and performance analysis on mobile platforms.

  • Strong collaboration and communication skills in both Chinese and English

What additional skills will help you stand out?

  • Experience with Unreal Engine’s post-processing effects and performance profiling.

  • Writing plugins or custom tools for Unreal Engine or DCCs with Python or Editor Utility Blueprints.

  • Familiarity with version control systems (e.g., Git, Perforce).

  • Experience in AAA mobile game development.

  • C++ knowledge is a plus

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Shanghai include:

  • 15 days of annual leave (additional days based on years of service up to 20 days, up to 12 of full pay sick days, other leaves as per statutory requirements)
  • Career development and education opportunities within the company
  • Premium medical insurance 
  • Mental well-being program (iFeel)
  • Life event allowances (Employee Birthday, Marriage, Child’s Birth…)
  • Fitness classes benefits
  • Employee discounts
  • Personal Gaming Account 
  • Coffee, games, and snacks in the office
  • Company events 
  • Seniority Awards  
  • Referral program - you can recommend the best talents to the Company and receive a reward 
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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