3D Art Director (Character Experience) / Leader Candidate

1 Month ago • All levels • Character Art

Job Summary

Job Description

The 3D Art Director will be responsible for the concept and quality of new consumer games. Responsibilities include supervising the art and 3D models for new titles, creating materials (including 3D), formulating visual concepts for the entire game, managing staff performance, managing production progress and costs, controlling external partner companies, formulating design rules, and coordinating with other departments such as directors, planning, and development. The company has a strong track record in 3D game development using Unreal Engine 4 and 5, including self-developed titles and collaborative projects like "Pokemon Scarlet/Violet" and "Granblue Fantasy: Relink".
Must have:
  • At least one released title experience.
  • Experience with at least one consumer title.
  • Experience using 3DCG applications like Maya (5+ years).
  • Knowledge and practical experience with various shaders, such as PBR and cell look.
Good to have:
  • Experience with Unreal Engine for at least one title.
  • Experience creating from scratch.

Job Details

ポジション概要

【アートディレクター/リーダー候補】
~新規コンシューマーゲームのコンセプトやクオリティを担う~
自社タイトル・コンシューマーゲーム・ソーシャルゲーム・エンタメなどと多くの案件を手掛け、現在3Dゲーム開発が増加中の当社。
自社開発をはじめ、3Dゲーム開発が増加している当社のアートディレクションをお任せします!
一緒に世界に向けてヒット作を生み出しませんか?

職務内容

・新規タイトルのアート及び3Dモデルの監修
・素材の制作(3D含む)
・ゲーム全体のビジュアルコンセプトの策定
・スタッフのパフォーマンスマネージメント
・制作進行・進捗管理・コスト管理
・外部協力会社コントロール
・デザインルールの策定
・ディレクター、企画、開発、PMなど他セクションとの折衝 など

主な開発実績

■自社パブリッシング

ENDER MAGNOLIA: Bloom in the Mist
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S) 
 開発環境:Unreal Engine 5
ENDER LILIES: Quietus of the Knights
(Nintendo Switch、Steam、PlayStation 4/5、Xbox Series X|S)
 開発環境:Unreal Engine 4
リデンプションリーパーズ
(Nintendo Switch、Steam、PlayStation 4/5)
 開発環境:Unreal Engine 4

 現在も複数タイトル制作が進められており、Unreal Engine 4やUnreal Engine 5にて
 開発を行っています。

■その他開発協力

ポケットモンスター スカーレット・バイオレット
 開発環境:Maya、Photoshop
 ポケモンモデル制作の一部を担当
GRANBLUE FANTASY: Relink
 開発環境:Maya, Substance Painter, ZBrush
 背景モデリングデザイン、UI/UX、VFX、の一部を担当。
ポケットアバター
 開発環境:Unity、Maya、Photoshop、Illustrator
 ※その他、大手開発会社様のプロジェクトでも開発協力実績多数あり。

その他開発実績

主な開発環境

  • 開発ツール:Maya、Motion Builder、Spine、Live2D、SpriteStudio、Photoshop、Substance Painter、Illustrator、CLIP STUDIO
  • チャットツール:Slack、Discord
  • 開発エンジン:Unreal Engine、Unity
    ※自社タイトルへの活用を視野に、アドグローブではモーションキャプチャーを導入。3Dゲーム開発に力を入れています!

必須要件

  • リリース経験1タイトル以上
  • コンシューマータイトル経験1タイトル以上
  • Mayaなど3DCGアプリケーションの使用経験(5年以上)
  • PBRやセルルックなど、様々なシェーダーの知識と実務での使用経験をお持ちの方

歓迎要件

  • Unreal Engine経験1タイトル以上
  • ゼロベースからの制作経験

こんな方が活躍しています!

  • 責任感があり、プロジェクト完遂のためチームワークが大切だと考えている方
  • 開発においてスケジュール、品質を守る意識の高い方
  • 自社案件・他社案件を問わずプロジェクトを完遂されたご経験

組織体制

ゲーム事業本部は、現在103名が在籍しています。※2025年4月時点
【東京:62名/大阪:36名/北海道:5名】

選考プロセス

書類選考 → 一次面接 → 最終面接 → 内定
※面接回数は増減する可能性があります。

ポジション関連記事

▼その他のおすすめ記事
UEで気軽に3D背景を作ろう
アイデアを形にする楽しさをUnrealEngineで体験しよう

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