This role involves the full-cycle creation of 3D character models, including sculpting, texturing, and retopology. The artist will also be responsible for exporting assets into game engines and setting up materials. The position offers participation in AAA gaming projects, flexible workload, stable payment, and a supportive studio environment.
Good To Have:
Basic understanding of composition, color theory, flow, and direction
Basic drawing skills
Must Have:
Full-cycle creation of 3D character models (low/mid/high-poly)
Sculpting, texturing, retopology
Exporting assets into the game engine and setting up materials
Perks:
Participating in the world's largest AAA gaming projects
Flexibility to adjust workload based on interests and availability
Stable and timely payment
An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship
Add these skills to join the top 1% applicants for this job
anatomy
color-theory
game-texts
texturing
composition
substance-painter
photoshop
zbrush
maya
blender
##### Responsibilities:
Full-cycle creation of 3D character models (low/mid/high-poly).
Sculpting, texturing, retopology.
Exporting assets into the game engine and setting up materials.