3D Character Artist

limbheim studios

Job Summary

This role involves the full-cycle creation of 3D character models, including sculpting, texturing, and retopology. The artist will also be responsible for exporting assets into game engines and setting up materials. The position offers participation in AAA gaming projects, flexible workload, stable payment, and a supportive studio environment.

Must Have

  • Full-cycle creation of 3D character models (low/mid/high-poly)
  • Sculpting, texturing, retopology
  • Exporting assets into the game engine and setting up materials

Good to Have

  • Basic understanding of composition, color theory, flow, and direction
  • Basic drawing skills

Perks & Benefits

  • Participating in the world's largest AAA gaming projects
  • Flexibility to adjust workload based on interests and availability
  • Stable and timely payment
  • An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship

Job Description

##### Responsibilities:

  • Full-cycle creation of 3D character models (low/mid/high-poly).
  • Sculpting, texturing, retopology.
  • Exporting assets into the game engine and setting up materials.

##### Requirements:

  • 1+ years of experience in game development.
  • Proficiency in Maya/Blender, ZBrush, Substance Painter, Substance Designer, Marmoset Toolbag, Photoshop.
  • Strong understanding of anatomy.
  • Portfolio required.

##### Nice to have:

  • Basic understanding of composition, color theory, flow, and direction.
  • Basic drawing skills.

##### Why us?

  • Participating in the world's largest AAA gaming projects.
  • Flexibility to adjust workload based on interests and availability
  • Stable and timely payment
  • An extraordinary outsourcing studio with a warm atmosphere and a sense of fellowship

10 Skills Required For This Role

Anatomy Color Theory Game Texts Texturing Composition Substance Painter Photoshop Zbrush Maya Blender

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