ANIMATOR

1 Month ago • All levels

Job Summary

Job Description

The Animator will be responsible for delivering high-quality in-game animations and collaborating with technical artists, designers, and programmers. Key responsibilities include creating keyframed gameplay animations, taking animations from concept to implementation in Unity, and coordinating with different teams. The role also involves a focus on developing games that the animator would enjoy playing. The candidate should be proficient in 3D packages, animation principles, and possess excellent communication skills. The company emphasizes a supportive environment and encourages equal opportunities. The video gives a sense of what the culture is like.
Must have:
  • Proficient in 3D packages like Maya, Blender or 3d Studio Max
  • Experienced in creating high poly models in Zbrush
  • Proficient in texturing packages such as Substance Painter
Good to have:
  • Proficient understand of timing, posing and acting
  • Strong foundation in the principles of animation
  • Excellent communication skills

Job Details

Emerald City Games is a collection of the best designers, developers and artists, and we’re looking for an awesome Animator to join our team!

Someone that has a good work ethic, attitude and wants to work on great games with great people.


 

This job needs the completion of a skill test to apply. Please download the files below and add to your application. Tip: Please ZIP all of your files together (ie: Cover Letter, Resume and Test File) and upload in file name format LastName-FirstName-Job.zip (example: Smith-John-Animator.zip) in the “APPLY NOW” form. Thank you!

 

Your day to day tasks will include:

  • Delivery of high quality in-game animations in a timely manner

  • Coordination with technical artist to work with character rigs and FX

  • Coordinate with designers to facilitate gameplay and programmers for implementation of tools and for scripting animations into game engine

  • Create keyframed gameplay animations

  • Take animation from initial concept through to implementation in Unity

  • Developing games that you yourself would want to play!

Technical Requirements:

  • Proficient in a 3D packages including: Maya, Blender or 3d Studio Max

  • Experienced in creating high poly models in Zbrush

  • Proficient in texturing packages such as Substance Painter

  • Traditional 3D texturing techniques with Photoshop

  • Proficient in Unity and/or Unreal 4+

Other Skills:

  • Proficient understand of timing, posing and acting

  • Strong foundation in the principles of animation

  • Excellent communication skills

  • Ability to manage and switch between different projects and adapt to different animation styles.

Emerald City Games is unique, even by industry standards. It’s a great culture, that has you inspired every day. You need to be able to check off the following:

  • Be really good at what you do. We have a high standard. We like to give our devs a lot of responsibility and ownership.

  • Work hard. We want people to roll up their sleeves when they need to, while supporting and encouraging others!

  • Get along well with others. At ECG we see everyone as family. We pride ourselves on creating an environment that is supportive and offers equal opportunity for everyone!

We are 100% independent. We create our own worlds, we choose to work on the games we want to make, and you will not find a more talented, inspiring, down-to-earth group to join. Drop us a line if you’re interested in being a part of it.

Check out this video to get a sense of what the culture is like here.

Oh, and don’t think you need to be in Canada to apply. Our company has a long history of obtaining work visas. We want to work with the best, and we don’t let borders stop us.

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About The Company

Canada (On-Site)

Canada (On-Site)

Canada (On-Site)

Canada (On-Site)

(Remote)

Burnaby, British Columbia, Canada (On-Site)

Burnaby, British Columbia, Canada (On-Site)

Burnaby, British Columbia, Canada (On-Site)

Burnaby, British Columbia, Canada (On-Site)

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