This role involves designing, creating, and maintaining entertainment modes in MOBA games. Responsibilities include working on combat modules, hero design, and level design. The role requires participation in the overall structure of MOBA entertainment modes, balance adjustments, data tracking, and iterative optimization. The candidate should also possess sensitivity to art and ensure the final combat effect through collaboration between programmers and artists. The candidate should be able to independently promote and resolve functions and content related to entertainment modes.