Build Pipeline Programmer

8 Minutes ago • All levels
Programming

Job Description

We are seeking a Build Pipeline Programmer to develop and maintain build pipelines for Unreal Engine-based VR projects. This role involves designing, implementing, and optimizing build and deployment processes, resolving bottlenecks, automating tasks, and providing technical support. You will collaborate with programming, art, design, Shared Technology, and IT teams to improve efficiency and reduce turnaround times for development workflows.
Good To Have:
  • Experience working on at least one released title for console, PC, VR, or mobile
  • Prior responsibility for implementing and maintaining automated processes
  • Professional experience with Unreal Engine 5
  • Experience with Unreal Hord build system
  • A passion for VR and knowledge of what makes a great VR game
Must Have:
  • Independently implement build and automation features to a professional standard
  • Monitor and troubleshoot live build processes across multiple systems
  • Plan and estimate tasks effectively, balancing priorities and escalating blockers
  • Communicate status updates and write clear documentation for build systems
  • Collaborate with stakeholders across the studio and Shared Technology teams
  • Proficiency in Python and C#
  • Experience with TeamCity (including Kotlin configuration), Perforce, and Unreal Build Graph
  • Familiarity with Unreal automation (C++, Blueprint, or Python)
  • Understanding of cloud computing concepts and AWS CLI
  • Basic scripting in Unix/Bash and PowerShell
  • Strong communication skills, especially when explaining technical concepts to non-technical staff
Perks:
  • Flexible hours
  • Duvet days
  • Birthday off
  • Dedicated personal development time and support
  • Regular socials
  • Excellent holiday offering
  • Pension scheme
  • Health insurance
  • Life cover

Add these skills to join the top 1% applicants for this job

communication
cpp
unreal
data-structures
game-texts
c#
aws
unix
teamcity
powershell
kotlin
python
perforce
bash

Description

We are looking for Build Pipeline Programmer. This is a specialised programming role focused on developing and maintaining build pipelines for Unreal Engine-based VR projects. You’ll work closely with programming, art, and design teams, as well as central functions like Shared Technology and IT.

In this role, you will design, implement, and maintain build pipelines for Unreal Engine projects. You’ll optimise build and deployment processes to improve efficiency and reduce turnaround times, identify and resolve pipeline bottlenecks, automate repetitive tasks to streamline development workflows, and provide technical support for build-related issues.

The rundown:

  • Permanent
  • Full time (37.5 hours per week)
  • In office OR hybrid OR remote
  • Salary is competitive and dependent on experience

Key responsibilities:

  • Independently implement build and automation features to a professional standard.
  • Monitor and troubleshoot live build processes across multiple systems.
  • Plan and estimate tasks effectively, balancing priorities and escalating blockers.
  • Communicate status updates and write clear documentation for build systems.
  • Collaborate with stakeholders across the studio and Shared Technology teams.

Requirements

The skills you’ll need:

  • Proficiency in Python and C#.
  • Experience with TeamCity (including Kotlin configuration), Perforce, and Unreal Build Graph.
  • Familiarity with Unreal automation (C++, Blueprint, or Python).
  • Understanding of cloud computing concepts and AWS CLI.
  • Basic scripting in Unix/Bash and PowerShell.
  • Strong communication skills, especially when explaining technical concepts to non-technical staff.

The nice to haves:

  • Experience working on at least one released title for console, PC, VR, or mobile.
  • Prior responsibility for implementing and maintaining automated processes.
  • Professional experience with Unreal Engine 5.
  • Experience with Unreal Hord build system.
  • A passion for VR and knowledge of what makes a great VR game.

Benefits

We are nDreams – creators of some of the world’s most immersive VR games. You might know us from Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, FRENZIES, Wreckin Racoons, or our latest adventure, Reach. From humble beginnings as an an independent studio, we’ve grown into a leading VR developer, combining ambitious projects and global scale with a personal, caring touch.

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

Set alerts for more jobs like Build Pipeline Programmer
Set alerts for new jobs by nDreams
Set alerts for Programming (Remote) jobs

Company logo

nDreams

2 Active Jobs

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug
Contact Us
hello@outscal.com
Made in INDIA 💛💙