1. Assist the lead artist in determining the initial art style, create 3D characters according to original designs, and follow up on and resolve issues with various models' in-game effects.
2. Be able to formulate production standards related to character models based on project style, and follow up on and review outsourcing work.
1. Familiar with DC IP and passionate about superhero themes.
2. Proficient in common art software tools such as Maya/3DsMax, SP, PS, ZB, Bodypaint, etc., familiar with human anatomy, and possess strong character modeling ability.
3. 5 years or more of next-gen game work experience, with experience in American comic character facial sculpting, familiar with PBR+NPR stylized 3D production style.
4. Possess a solid professional art foundation, modeling ability, and color theory knowledge.
5. Possess good self-management awareness and high stress resistance.
6. Possess good team collaboration awareness, good communication, comprehension, and expression skills, and be responsible for work.