Responsible for level design in the game, including level map design, level experience flow design, level rhythm design, and actual level configuration. Responsible for the design and configuration of monsters and BOSSES in the game, including original art requirements, animation effect requirements, monster configuration, and battle debugging. Responsible for program requirements and function follow-up related to levels, and responsible for the follow-up of art requirements and art design related to levels. This role requires a strong understanding of game mechanics, a creative approach to level design, and the ability to work closely with cross-functional teams to ensure a high-quality player experience.