For those who wish for a casual interview
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It's perfectly fine if your desire to change jobs isn't high yet, or if you're just gathering information to compare with your current job!
We will conduct a web interview for about 30 minutes to 1 hour.
We will do our best to make this time useful for you in any way!
① Company explanation
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➁ Q&A
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③ Confirmation of interest in selection
Since its establishment in 2005, Extreme has consistently developed diverse businesses where digital talent such as creators and engineers can thrive. Our business areas are continuously expanding, including game development and operation, app development, web service development, and cloud platforms.
We have over 600 employees across the group.
Our members include a wide range of professions such as engineers, designers, directors, planners, and PMs.
Creators and engineers form a team for each client project to solve challenges. Participating in various projects allows you to constantly acquire new skills without specializing in just one, which is a major advantage.
Extreme's employees continuously update their skills by sharing technology and know-how, enabling them to become creators and engineers who can adapt to changing times.
Extreme aims to be a company where it's easy to work, establishing various systems such as holidays, various welfare benefits, and creating an environment with a good work-life balance. We also support employees taking and returning from maternity and childcare leave! This environment is suitable for those who want to work long-term with peace of mind.
・127 annual holidays
・Average overtime 9.5 hours
・Childcare leave acquisition rate 100% (May 2017 - March 2025)
・Toshima Ward Work-Life Balance Promotion Certified Company (13th term)
While it varies depending on the project you join, 70% of all employees work remotely at least once a week.
We have a comprehensive system for increasing skills and knowledge.
・Qualification acquisition support system (e.g., Information Technology Engineer Examination, Nissho Bookkeeping Test)
・Business etiquette training
・Employee capability improvement training
・OJT training
・Creator/Engineer & Engineer training
・President's award system
・Book purchase system
・eaTech (theme-based technical training system), etc.
・Club activity subsidies (e.g., Game Club, Darts Club, Basketball Club, Light Music Club)
・Employee Super Meeting (a festival event held with all employees participating!)
・C&E Appreciation Gathering (a monthly social party for employees (creators & engineers) who joined in that month)
・Discounts at 40 nationwide resorts, restaurants, and sports facilities
・Club Off system (significant discounts on movie and theater tickets, travel, and dining)
Please see our website for more details on welfare benefits and the working environment.
Based on the recognition and credibility of a listed company, Extreme conducts business with many companies in Tokyo, including major IT companies. Participating in various projects such as web services and app development leads to skill improvement!
【IT Sector】
・NTT DATA Corporation
・SCSK Corporation
・Systena Corporation
・Japan Exchange Group, Inc.
・Shannon Inc.
・ITOCHU Techno-Solutions Corporation
・Sky Inc.
・Suzuyo Corporation
・Seiko Group Corporation
・Teijin Limited
・TDC SOFT Inc.
・Digital Information Technology Co., Ltd.
・TOKAI Corporation
・Japan Post Co., Ltd.
・Fuji Soft Inc.
・Mitsubishi Research Institute DCS Co., Ltd.
【WEB Sector】
・Asahi Shimbun Company
・AbemaTV, Inc.
・Alphapolis Co., Ltd.
・M3, Inc.
・Gurunavi, Inc.
・J-Stream Inc.
・ZUU Co., Ltd.
・Zennrin Co., Ltd.
・TeamLab Inc.
・Tenso Co., Ltd.
・Nomura Research Institute, Ltd.
・Persol Cross Technology Co., Ltd.
・Misumi Group Inc.
・U-NEXT Co., Ltd.
・Rakuten Securities, Inc.
・Recruit Co., Ltd.
【Game Sector】
・Akatsuki Inc.
・GungHo Online Entertainment, Inc.
・gumi Inc.
・KLab Inc.
・WFS, Inc.
・Game Freak Inc.
・Koei Tecmo Holdings Co., Ltd.
・Konami Digital Entertainment Co., Ltd.
・Cygames, Inc.
・Square Enix Co., Ltd.
・Sega Group Corporation
・DeNA Co., Ltd.
・Drecom Co., Ltd.
・Bandai Namco Studios Inc.
・Marvelous Inc.
・Mixi, Inc.
【Full-time Employee】
【Contract Employee】
Renewable every 2 to 6 months (possibility of transition to full-time employment)
【Creators/Engineers】
Varies depending on the assigned project (e.g., 10:00-19:00 with 1 hour break)
【Sales】
9:30-18:30 (12:30-13:30 break, 8 hours actual work)
Average overtime 10.9 hours/month
【Full-time Employee】
Once a year (June) *Salary revision
【Full-time Employee】
Twice a year (July, December) *Assessment starts after the probationary period ends
■127 annual holidays
■Complete two-day weekend system (Saturday and Sunday)
■Public holidays
■Year-end and New Year holidays
■Summer vacation
■Condolence leave
■Paid leave
■Maternity leave
■Childcare leave (100% return rate)
■Family care leave
■Founding anniversary *May 6
■Comprehensive social insurance (employment, workers' compensation, health, welfare pension)
■Commuting allowance (up to 50,000 yen/month)
■Job allowance
■Position allowance
■Qualification acquisition support system (e.g., Information Technology Engineer Examination, Nissho Bookkeeping Test)
■Health check-ups
■Life plan allowance (defined contribution pension plan)
■Incentive system
■Childbirth and childcare additional benefits
■Discounts at 40 nationwide resorts, restaurants, and sports facilities
■Club activity subsidies (e.g., Game Club, Darts Club, Basketball Club, Light Music Club)
■Employee Super Meeting (a festival event held with all employees participating!)
■Club Off system (significant discounts on movie and theater tickets, travel, and dining)
■Medical subsidy (partial reimbursement of medical expenses if they exceed a certain amount due to hospitalization or prolonged outpatient visits)
■Business etiquette training
■Employee capability improvement training
■OJT training
■Creator/Engineer & Engineer training
■President's award system
■Book purchase system
■Relocation support fund system
■Brokerage fee discount service for all properties
Extreme's business model is built on three pillars: "Digital Talent Business," "Contract Development Business," and "Content Property Business." In addition to developing in-house products, including content property business and group companies, we also handle client projects, allowing employees to constantly acquire new skills without specializing. This enables them to become true digital creators and engineers who can thrive in a rapidly changing era. This confidence is a major advantage gained at Extreme.
As a "Digital Creator/Engineer Production," we are a true group of professionals aiming to establish the social position of engineers by solving client challenges.
Extreme is not merely a technical employee dispatch company; through its Digital Talent Business, Contract Development Business, and Content Property Business, it creates working opportunities and career paths for technical employees, both internally and externally.
Extreme attracts many excellent creators and engineers and maintains stable relationships with over 300 major companies, including Bandai Namco Group, Recruit Group, and Rakuten Group.
Since its listing in 2014, the company has achieved steady growth in performance along with an increase in employee numbers, aiming for a listing on the Tokyo Stock Exchange Prime Market in the near future. Going forward, by participating in even more excellent clients and projects, we will further enrich the track records of our technical employees.
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