1. Based on the world view text settings and script settings, design and draw scenes/buildings/props/environments to meet the needs of the production team and achieve the required direction/quality/atmosphere for implementation.
2. Collaborate with game product art/IP/planning to output art concept drafts for use in CG/PV, ensuring consistency in the overall art direction.
3. Coordinate with art directors/directors/producers to jointly maintain the achievement of art requirements and time nodes during the production process.
4. Perform necessary refinement/polishing of art materials such as KV/posters involved in brand promotion to ensure the quality of IP exposure.
1. More than five years of game art work experience (candidates with complete project experience or publishing experience are preferred), college degree or above in art-related majors, solid art fundamentals, strong visual coordination ability, and good aesthetic sense.
2. Possess good creativity and the ability to output it, rich imagination, and a high pursuit of quality in works.
3. Familiar with various art styles, extensive knowledge of art categories, and broad involvement in game playing.
4. Flexible art implementation ideas, not limited to conventional software tools, with a certain ability to learn and grow.
5. Good communication and expression skills, a high sense of teamwork, and a strong sense of responsibility.