Character Lead TD ( DNEG Animation)

4 Months ago • All levels
Animation

Job Description

DNEG's Feature Animation division seeks a Character Technical Director (TD) to design animation rigs for characters, creatures, props, and vehicles. Responsibilities include collaborating with Rigging Supervisors and Animation Leads/Supervisors, organizing task assignments, communicating with other departments, and ensuring quality. The role requires strong technical skills in character work, knowledge of Maya, and proficiency in Python. The ideal candidate should be team-oriented, adaptable, and possess excellent time management skills.
Good To Have:
  • Maya API knowledge
  • C++
  • QT or Pyside knowledge
Must Have:
  • Proven years of experience with character/creature projects
  • Thorough knowledge of character specialization
  • Full working knowledge of Maya
  • Comfortable with technical aspects of character work
  • Strong visual and artistic skills
  • Good understanding of human anatomy
  • Soft skills like mentoring junior members
  • Organizing tasks and communicating with departments
  • Familiarity with pipeline issues
  • Extensive Python knowledge
  • Linear Algebra and Vector Math

Add these skills to join the top 1% applicants for this job

team-management
timeline-management
rigging
anatomy
cpp
game-texts
creature
python
py-side
vector-math
maya
linear-algebra

DNEG's Feature Animation division, which has gradually expanded over the past few years, is dedicated to realizing the creative visions of major Hollywood studios and independent productions. If you share our passion for bringing these visions to life, we invite you to join our collaborative team.

 

As we strive to establish ourselves as leading competitors in the industry, the role of our Character Technical Directors (TDs) is pivotal. You will be responsible for designing animation rigs for characters, creatures, props, and vehicles in close collaboration with our Rigging Supervisors and Animation Leads/Supervisors.

 

Must Have  
  • Needs to have proven years of experience with significant creature/character projects
  • Thorough knowledge of their area of character specialization (i.e., body, face, mechanical rigs)
  • Full working knowledge of Maya.
  • Comfortable with the technical aspects of character/creature work.
  • Strong visual and artistic skills as well
  • Good understanding of human anatomy
  • Have soft skills such as mentoring junior members
  • Organizing task assignments, communicating with other departments, and ensuring the quality of department output.
  • Familiarity with pipeline issues and a typical character/creature-heavy post-production environment.
  • Extensive Python knowledge (OOP etc.)
  • Linear Algebra and Vector Math
Nice to Have
  • Maya API knowledge
  • C++ 
  • QT or Pyside knowledge
About You 
  • Team oriented.
  • Courteous and helpful.
  • Pro-active.
  • Adaptable.
  • Able to take direction well.
  • Good organizational skills.
  • Excellent time management skills


About Us
We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!

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