We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
As a Concept Artist at Fatshark, you will be at the forefront of crafting visuals for our games, making a significant contribution to our collective success.
Your main focus will be producing environment and prop concepts, to visually develop and lead the way for our artists during the process of developing new levels and environments. Thorough research, finding references needed for completing your tasks, and syncing the work with our director group will be another significant part of your responsibilities. As a member of the talented concept art craft team, you will be sharing your ideas and knowledge with the wider team and mentoring them as needed.
You’ll join our accomplished team of developers producing content for a yet-to-be-announced project. As such, experience in both IP development and game production could be relevant. Additionally, this is a great opportunity to support the creation of new and intriguing worlds!
Since we are working from our office (with one optional day of working from home each week), we expect you to be based in Stockholm or to want to relocate here — in which case we offer a relocation package.
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (onsite)
Start: ASAP
Form of Employment: Permanent, full-time