Engineer, Senior - Graphics Developer

Qualcomm

Job Summary

As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces.

Must Have

  • 2+ years of Software Engineering or related work experience (or 1+ year with Master's degree).
  • 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python.

Good to Have

  • 1-3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.
  • Strong design experience with OOPS and C++ development.
  • Hands-on experience with Game development, Unreal Engine 5, GPU based rendering techniques.
  • Prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL).
  • Strong debugging skills.
  • Prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.
  • Performance profiling experience in DirectX/Vulkan games.

Perks & Benefits

  • World-class health benefit options providing world-class coverage.
  • Programs designed to help employees build and prepare for a financially secure future.
  • Self and family resources to build emotional/mental strength and resilience.
  • Wellbeing programs and resources to help employees Live+Well and Work+Well.
  • Continuous learning and development programs.
  • Tuition reimbursement.
  • Mentorships.

Job Description

Job Description

Job Posting Date

2025-11-25

Company:

Qualcomm India Private Limited

Job Area:

Engineering Group, Engineering Group > Software Engineering

General Summary:

As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces.

Minimum Qualifications:

  • Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience.

OR

  • Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience.

OR

  • PhD in Engineering, Information Systems, Computer Science, or related field.
  • 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc.

Preferred Qualifications and Responsibilities of the Role

  • 1-3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.
  • Looking for a developer with strong design experience with OOPS, & C++ development experience.
  • Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.
  • Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferred
  • Will work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.
  • Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.
  • Performance profiling experience in DirectX/Vulkan games is preferred

Level of Responsibility:

  • Works under supervision.
  • Decision-making may affect work beyond immediate work group.
  • Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc.
  • Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

13 Skills Required For This Role

Team Management Communication Problem Solving Rendering Oops Cpp Unreal Game Texts Opencl Vulkan Python Direct X Java

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