Graphics Technical Director

4a games

Job Summary

4A Games is seeking a passionate Graphics Technical Director to lead the graphics team, ensuring top-tier visual fidelity and performance for their next-gen project. This role involves setting the technical vision for rendering technologies, collaborating across disciplines, and delivering stunning, state-of-the-art graphics. The director will manage the graphics pipeline, architect and optimize systems, and drive the development of rendering features and tools.

Must Have

  • Serve as the primary technical authority for graphics architecture and implementation.
  • Define and evolve strategies for future graphics development and pipeline efficiency.
  • Lead the design, planning, and estimation of rendering features.
  • Architect and optimize graphics systems within a AAA engine.
  • Spearhead the development and integration of tools for shader authoring, debugging, profiling, and asset validation.
  • Drive cross-project technical synergies for graphics modules.
  • Define detailed technical specifications and graph-related documentation.
  • Rapidly prototype visual features and evolve them into production-ready implementations.
  • 5+ years in game development with significant involvement in graphics programming, including at least one AAA console or PC project.
  • Deep expertise in C/C++, graphics architecture, rendering pipelines, and performance optimization.
  • Hands-on experience with modern game engines and low-level graphics APIs (DirectX 12, Vulkan, Metal, OpenGL).
  • Strong knowledge of multiplatform rendering challenges and solutions.
  • Experience leading a graphics or rendering team (Lead Programmer, Graphics Engineer, or similar roles).
  • Bachelor’s degree in Computer Science, Computer Engineering, or related field.
  • Excellent mathematics skills (linear algebra, calculus) relevant to graphics programming.
  • Exceptional leadership, organization, and problem-solving abilities.
  • Proactive, driven, and capable of identifying issues and effectively executing solutions.
  • Fluent in English.

Good to Have

  • Experience with advanced rendering techniques: global illumination, ray tracing, volumetric effects, reflections, shadow mapping, depth of field, etc.
  • Strong knowledge of shader programming languages (HLSL, GLSL, Metal Shading Language).
  • Familiarity with graphics profiling, optimization, and debugging tools (e.g., RenderDoc, NVIDIA NSight, GPUView).
  • Passion for pushing visual quality in games and staying at the cutting edge of graphics tech.

Perks & Benefits

  • Comprehensive benefits package available

Job Description

RESPONSIBILITIES

> We're looking for a passionate Graphics Technical Director to steer our graphics team and ensure top-tier visual fidelity and performance across platforms. You'll set the technical vision for rendering technologies and collaborate deeply with multiple disciplines to deliver stunning, state-of-the-art graphics.

  • Serve as the primary technical authority for graphics architecture and implementation.
  • Define and evolve strategies for future graphics development and pipeline efficiency.
  • Lead the design, planning, and estimation of rendering features (e.g., real-time lighting, shaders, post-processing).
  • Architect and optimize graphics systems within a AAA engine, including shader compilation, resource management, and performance tuning.
  • Spearhead the development and integration of tools for shader authoring, debugging, profiling, and asset validation.
  • Drive cross-project technical synergies for graphics modules; propose and leverage reusable graphics solutions.
  • Define detailed technical specifications and graph-related documentation for game needs.
  • Rapidly prototype visual features; evolve prototypes into production-ready implementations.

REQUIREMENTS

  • 5+ years in game development with significant involvement in graphics programming, including at least one AAA console or PC project.
  • Deep expertise in C/C++, with a focus on graphics architecture, rendering pipelines, and performance optimization.
  • Hands-on experience with modern game engines (e.g., Unreal, Unity, custom engines) and low-level graphics APIs (e.g., DirectX 12, Vulkan, Metal, OpenGL).
  • Strong knowledge of multiplatform rendering challenges and solutions.
  • Experience leading a graphics or rendering team (Lead Programmer, Graphics Engineer, or similar roles).
  • Bachelor’s degree in Computer Science, Computer Engineering, or related field.
  • Excellent mathematics skills (linear algebra, calculus) relevant to graphics programming.
  • Exceptional leadership, organization, and problem-solving abilities.
  • Proactive, driven, and capable of identifying issues and effectively executing solutions.
  • Fluent in English—clear communication is key for cross-team success.

PREFERENCES

  • Experience with advanced rendering techniques: global illumination, ray tracing, volumetric effects, reflections, shadow mapping, depth of field, etc.
  • Strong knowledge of shader programming languages (HLSL, GLSL, Metal Shading Language).
  • Familiarity with graphics profiling, optimization, and debugging tools (e.g., RenderDoc, NVIDIA NSight, GPUView).
  • Passion for pushing visual quality in games and staying at the cutting edge of graphics tech.

17 Skills Required For This Role

Problem Solving Rendering Renderdoc Cpp Unreal Unity Data Structures Game Texts Lighting Shading Prototyping Vulkan Open Gl Nvidia Nsight Glsl Direct X Linear Algebra Hlsl

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