Software Engineer - Cloud Game Streaming

FarBridge

Job Summary

PlayStation is seeking two Software Engineers (P3 'Engineer II' level) to join the Gaming, Developer, and Future Technology (GDFT) group. This permanent, flexible hybrid role in the United Kingdom focuses on designing and optimizing latency-sensitive network transmission protocols for cutting-edge cloud gaming features, including pixel streaming for PlayStation platforms. Candidates will develop and maintain low-latency streaming technologies like QUIC and WebTransport, collaborate on integration, and resolve network issues in complex interactive streaming environments.

Must Have

  • Develop, optimise, and maintain low-latency network protocol implementations for streaming over QUIC and WebTransport.
  • Collaborate across teams to integrate and scale protocol implementations within PlayStation platform software.
  • Investigate, debug, and resolve real-world network issues in complex environments.
  • Participate in architectural decisions and technical reviews related to protocol design and performance.
  • Attend periodic in-person workshops or team events (travel required a few times per year).
  • Strong proficiency in C and C++.
  • Deep understanding of network programming, with emphasis on latency-sensitive applications.
  • Experience with QUIC, WebTransport, or similar transport protocols.
  • Strong debugging, profiling, and performance tuning skills.

Good to Have

  • Experience with console or embedded systems development environments.
  • Experience in real-time media pipelines, media codecs, and containers.
  • Knowledge of TLS, encryption, and secure data transport.
  • Experience with Git, Jenkins, or similar CI/CD workflows.

Perks & Benefits

  • Focused on platform-wide technology development.
  • Room to explore and innovate within performance-critical system areas.
  • Work on cross-regional collaborative projects.
  • Flexible and relaxed working environment, with strong support for hybrid work.
  • Opportunities for extensive professional development.
  • Technical conference attendance.
  • Participation in internal hackathons.

Job Description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

Cloud Game Streaming - Systems Engineer II

Gaming, Developer, and Future Technology (GDFT) Group

Permanent Position

Flexible Hybrid Working with Periodic On-Site Attendance

Why PlayStation

PlayStation isn’t just the Best Place to Play - it’s also the Best Place to Work. We’ve thrilled gamers since 1994 with the launch of the original PlayStation and continue to lead in interactive and digital entertainment.

About GDFT

Gaming, Developer, and Future Technology (GDFT) are the technology specialists at PlayStation. We build the underlying systems that power core platform capabilities and developer tools. Our mission is to enable world-class gaming experiences by delivering low-level, high-performance technology for PlayStation platforms.

The Role

We are looking for two engineers (this listing is for a P3 "Engineer II" level) to join the GDFT department, working on the design and optimisation of latency-sensitive network transmission protocols. You will contribute to our efforts in enabling cutting-edge cloud gaming features, including pixel streaming for PlayStation platforms.

The successful candidates will contribute to the design, development, and optimisation of low-latency streaming technologies, including protocols such as QUIC and WebTransport, as part of our cloud-based pixel streaming offering for PlayStation platforms. This role is ideal for engineers with experience in either low-level networking or real-time media pipelines, and particularly those interested in working at the intersection of these domains to solve complex performance challenges in interactive streaming environments.

What You'll Be Doing

  • Develop, optimise, and maintain low-latency network protocol implementations for streaming over QUIC and WebTransport.
  • Collaborate across teams to integrate and scale protocol implementations within PlayStation platform software.
  • Investigate, debug, and resolve real-world network issues in complex environments.
  • Participate in architectural decisions and technical reviews related to protocol design and performance.
  • Attend periodic in-person workshops or team events (travel required a few times per year).

What We Are Looking For

This is an entry to mid-level opportunity. You should bring some of the following skills and experience:

  • Strong proficiency in C and C++
  • Deep understanding of network programming, with emphasis on latency-sensitive applications
  • Experience with QUIC, WebTransport, or similar transport protocols
  • Strong debugging, profiling, and performance tuning skills

Highly Desirable Skills:

The following skills and experience are advantageous but not critical

  • Experience with console or embedded systems development environments
  • Experience in real-time media pipelines, media codecs, and containers
  • Knowledge of TLS, encryption, and secure data transport
  • Experience with Git, Jenkins, or similar CI/CD workflows

Why Work in GDFT

  • Focused on platform-wide technology development
  • Room to explore and innovate within performance-critical system areas
  • Work on cross-regional collaborative projects
  • Flexible and relaxed working environment, with strong support for hybrid work
  • Opportunities for extensive professional development, technical conference attendance, and participation in internal hackathons

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

8 Skills Required For This Role

Problem Solving Github Cpp Game Texts Networking Ci Cd Git Jenkins

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