Animatable Systems Creator (Senior Rigger) - (unannounced project)

FarBridge

Job Summary

As a Senior Rigger at Ubisoft Montreal, you will be responsible for bringing characters and objects to life by creating flexible and intuitive rigging systems. You will collaborate with art and animation teams to ensure realistic movement, balancing artistic vision with technical constraints. This role involves creating and applying textures, maintaining scene organization, and refining work based on feedback, drawing inspiration from reality and imagination.

Must Have

  • Collaborate with the art team to understand game vision and animation needs.
  • Create rigs and apply textures for characters and objects, maintaining organization.
  • Balance artistic aspects with technical constraints.
  • Collaborate with character modelers for model corrections.
  • Work with animators for realistic movement and managing limitations.
  • Refine work based on feedback from interdependent teams.
  • Minimum 4-5 years of experience in animatable systems creation, modeling, or animation.
  • Very good knowledge of 3DS Max.
  • Good knowledge of anatomy and tissues.

Good to Have

  • Knowledge of other 3D software (Maya and MotionBuilder)
  • Familiarity with scripting
  • Familiarity with game engines (Unity or Unreal)

Job Description

Job Description

As an animatable systems creator (rigger) at Ubi MTL, you will enable characters and objects to come to life and move realistically in our worlds.

Pivot, bend, crush or stretch... you will define what can be done and how, using your flexible and intuitive systems. You will draw inspiration from reality when possible and use imagination when it is not. Thanks to the various internal tools at your disposal, you will be able to focus on the quality and consistency of your results without having to recreate everything from scratch each time.

What you will do

  • Collaborate with the art team to understand the overall vision of the game and the needs for animation and appearances.
  • Familiarize yourself with conceptual art and research your own references.
  • Create rigs and apply textures to characters and objects while staying organized (ensuring clean scenes, following naming conventions, etc.).
  • Find the balance between artistic aspects and technical constraints with the help of technical directors.
  • Collaborate with character modelers to correct models as needed.
  • Work with animators to make models move realistically and manage movement-related limitations.
  • Refine your work based on feedback from interdependent teams.

Qualifications

What you bring to the team

  • A minimum of 4-5 years of experience in animatable systems creation, modeling or animation (or other relevant experience).
  • Very good knowledge of 3DS Max.
  • Knowledge of other 3D software, a big asset (Maya and MotionBuilder) + familiarity with scripting.
  • Good knowledge of anatomy and tissues.
  • Excellent observation, organizational, communication and interpersonal skills.
  • A collaborative, creative and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to seek colleagues' opinions and the ability to adapt to them.
  • Familiarity with game engines (Unity or Unreal), an asset.

7 Skills Required For This Role

Communication 3ds Max Anatomy Unity Unreal Game Texts Maya

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