Senior Gameplay Animator (NPC) - Far Cry
FarBridge
Job Summary
As a Senior Gameplay Animator (NPC), you will be responsible for the creation, integration, and validation of animation systems for non-player characters (NPCs), whether enemies or allies. Your work must respect the animation direction's vision while meeting design constraints and technical requirements of the game engine. You will design various NPC animation systems, process mocap data, integrate animations, and collaborate with multidisciplinary teams to ensure timely and quality feature delivery.
Must Have
- Design NPC animation systems for various behaviors: basic locomotion, 3D navigation, combat, hostage situations.
- Process and improve motion capture (mocap) data with high precision.
- Export and integrate animations following established technical rules.
- Test and revise systems directly in-game.
- Collaborate daily with animation team, animation direction, programmers, and designers.
- Take responsibility for the final quality of each animated feature in the game.
- Proven experience in NPC animation and animation system creation.
- Proficiency in mocap data processing.
- Good understanding of technical constraints for game engine integration.
- Ability to work in a multidisciplinary environment.
Good to Have
- Knowledge of MotionBuilder.
- Experience on a published AAA game.
Perks & Benefits
- Hybrid work model
- Diversity of perspectives
- Innovation
- Creative environment
Job Description
Job Description
As a gameplay animator (NPC), you will be responsible for the creation, integration, and validation of animation systems for non-player characters (NPCs), whether enemies or allies. Your work must respect the animation direction's vision while meeting design constraints and technical requirements of the game engine.
Your responsibilities
- Design NPC animation systems for various behaviors:
- Basic locomotion;
- 3D navigation;
- Combat behaviors;
- Hostage situations.
- Process and improve motion capture (mocap) data with great precision, taking into account the specificities of the game engine.
- Export and integrate animations following the technical rules established by the technical direction, in collaboration with technical animators, designers, and programmers.
- Test and revise systems directly in the game, ensuring their proper functioning and quality.
- Collaborate daily with other members of the animation team, animation direction, programmers, and designers to deliver features on time and to the expected quality level.
- Assume responsibility for the final quality of each animated feature in the game.
Qualifications
What you bring
- A keen eye for detail and visual quality.
- An open and collaborative attitude, capable of finding compromises to solve complex problems.
- Constant motivation and pride in delivering quality work.
- Flexibility and ability to manage frustrations related to production changes.
- A passion for teamwork and sharing ideas in a creative environment.
- Proven experience in NPC animation and animation system creation.
- Proficiency in mocap data processing.
- Knowledge of MotionBuilder (an asset).
- Experience on a published AAA game (a plus).
- Good understanding of technical constraints related to integration into a game engine.
- Ability to work in a multidisciplinary environment and respect artistic and technical visions.
Additional Information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best achievements (you can attach images or provide us with a password-protected link) as well as your CV highlighting your training, experience, and skills.
About us
Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are entirely office-based and are not eligible for hybrid work.